Is Lucky Break the NEW Meta survivor perk in Dead by Daylight?



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Lucky Break is seriously getting some attention from the devs of DBD. Dare I say a MASSIVE buff. What are your thoughts?

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About Dead by Daylight:
Dead by Daylight is an asymmetrical multiplayer horror game where one player takes on the role of a brutal Killer and the other four play as Survivors. As a Killer, your goal is to sacrifice as many Survivors as possible. As a Survivor, your goal is to escape and avoid being caught and killed.

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17 thoughts on “Is Lucky Break the NEW Meta survivor perk in Dead by Daylight?”

  1. I would think so, but I know some survivors like being chased so not every survivor would run this but I can see more blendettes/immersed players making this their meta… that’s what scares me.

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  2. I like it, if the devs were to make more perks meta for both survivor and killer. By buffing previous released perks. To see more unique builds in the future at high ranks as long as their not broken.
    Edit: Lucky break I'm kinda split weather I like it or not.

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  3. They could make it so that is does the opposite, it hides your scratch marks but your blood still tracks. Or keep it how it is but it only triggers on your death hook

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  4. Maybe it could work like Lightweight in addition to removing pools of blood, but it would remove your scratch marks much faster than Lightweight. It would still be a very strong perk, but the killer would have some chance to find the survivor. I’m wondering if they’ll buff Off The Record soon if this is the direction they’re heading towards. I would love this perk to have Calm Spirit effect, too.

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  5. Lucky break is just way to strong now. Matches will fly by and gens will get done with minimal hooks fast for sure. Fingers crossed they hold off on this one. I do agree that maybe if it only activated while you're on death hook would be way better than this.

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  6. In my opinion ya the perk is dumb strong but
    It’s a bit dependent on the killer,map and the survivor’s pathing so I’m not too worried
    But hey maybe I’m being to optimistic
    Also gimms you basically always run franklins so if they only have a medkit to heal then there kinda screwed

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  7. Yes it’s overpowered lol. In a vacuum, Lucky Break is fine. In a SWF situation? It rewards survivors for getting hit and deletes a killer’s momentum. I think that the devs need to get a grip.

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