Killer Objective Speed Vs Survivors! Dead by Daylight



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Bit of a chat about killer objective to survivor objective speed. We all know it but its good the devs are finally understanding and its never a bad conversation to have.

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19 thoughts on “Killer Objective Speed Vs Survivors! Dead by Daylight”

  1. I've been playing during the anniversary and I've been seeing nothing but serious teams. One 20 second chase after the match starts and two gens are gone.

    I have no pressure and the only way to gain it is to focus a weak link. Finding the survivors who can loop main or killer shack endlessly will loose me the game. Even if I get consistent hooks.

    This goes triple for m1 killers like Sadako.

    I know they are adding 50 seconds but that will easily be lost by travel time and the game essentially forcing you to find a unique target due to the many endurance effects in the new update.

    Seems like they want killer to go for 12 hook games. But we'll see how viable that even is.

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  2. I'm starting to play killer now and the reality is sad.
    If you chase a survivor for more than 25 seconds, 1 gen is already done.
    And we still need to care about our hexes, boons, deadhards, pallets, shack, windows, BTs, DS…it's too much for the killer to handle in a short period of time.
    I always tunnel or I'm will not even get a kill.
    Next BHVR will give a bazooka to survivors so they will definitely kill us.

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  3. This game is slowly dying. It had a good run for a few years but I think it’s no longer that great of a game. You’ve got toxic ass survivors who love to teabag when they loop and pallet slam you because they’re sore winners. Then you’ve got killers who tunnel because they can’t rely on their own skill to mind game survivors. Even if they know the team isn’t that good they’ll still tunnel one person till they’re out of the game because they want a 4k. They really need to do something about the tunneling. Maybe do a 20-30 second timer of automatic borrowed time so the unhooked survivor has a better chance of getting away. And also they should maybe for a try hard team they should make it to where the game will recognize the team skill level and put 7 gens to be done instead of 5. So the killer has more time to get more points in order to rank up. Idk. This is just my opinion. Feel for to say your inputs on how the game should be remade

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  4. You don't NEED 12 hooks. People with that mindset kills me. Its not theb killers job to 12 hook survivors. Its the survivors job to utilize those hook states to survive the trial

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  5. Was playing no gem defense, was getting anything from steamrolled to a 1k. Unlocked pain res deadlock corrupt and played that along with pop and consistently started winning games again. It’s ridiculous.

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  6. The game will always be catered to survivors since they outnumber killers. That is never going to change. Killer will always be a frustration simulator (if you actually care about winning) and SWF will always be chill. The only survivors with a right to complain are solos, but with all of the endurance effects being added to the game my sympathy for them has run out too.

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  7. But look at it!!! Main killers complaining about ds, dead hard, bt & unbreakable…
    Main killers be like: I'm gonna proxy camp, tunnel and slugging… there's nothing wrong with that if I feel I'm gonna lose (5 gens left)

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