MAKE THEM SCREAM BUBBA! – Dead by daylight



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Dead by Daylight Bubba is already a scary killer but what if we really want to make survivors quiver in their shoes, well this is where infectious fright comes into play and we make survivors literally Scream!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Bubba Gameplay!

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22 thoughts on “MAKE THEM SCREAM BUBBA! – Dead by daylight”

  1. Hey RedsGamingGears today I had a revelation.

    What do You Think about this?

    Two new mechanics for the game.

    1) I call it "grappling ability" that the killer can grapple against the survivor that has been hanged the first time to kill him and take him out of the game. (This does not require perks, it is called realism).

    1.5) something that complements this would be that not necessarily to kill him but depending on the place, the type of grapple you use you could leave the survivor in different states (wounded, dying state, deep wound or laceration) so that the killer has more options to affect the survivor without the need of perks.

    One of them that would be of my authorship is "broken bones" or "injury" as you prefer to call it.

    2) This "injury" will affect the survivor's speed how? the more you hit the survivor the more likely you are to injure him,(more if you have sloppy butcher), if you injure the survivor enough his movement speed and repair will be drastically reduced.

    It also affects window jumps like throwing pallets having the chance the survivor will not pass the window and will slow down as if he will try hard to pass the window and have the chance to fail to throw the pallet because of the injury.

    The likelihood increases as injuries accumulate.

    And it can in different ways.

    One of them is the one I just told you about in the previous point. In the struggle you can "injure" the survivor by smashing his face against a breakable door.

    Another way is to use a characteristic of the killer you use, let's say the Oni. With its blood absorption you directly absorb the blood of the survivor you grabbed, atrophying his muscles due to lack of blood.

    The point is to make combos you know that not only stay with the basic mechanics of M1, if not that there are animations of struggle that injure the survivor or even kill him using the environment that surrounds them.

    Obviously the action can be canceled by different means, you can add the means you want to use because it depends on the survivor who is struggling as well as his companions who see him struggling.

    The previous point is also for the killer as m#tar the survi and it depends on where you are and what killer you use that struggles against the survi because it is not the same a GhostFace that the Oni there is a clear difference in strength and that affects the survivors to get to cancel the struggle.

    The way to heal the survivor of his injury in a "normal" way is always impossible to heal him to 100%, 90% or 80% yes but not 100%.

    Only with "boon" magic you can heal him 100% because it is (magic).

    Why is this?
    Because, it's more realistic, a killer doesn't only focus on M1, it grabs you and makes you suffer.

    Also this way they don't abuse the body block and pallets, because it's more harmful for you killer to throw all the pallets on the map without getting benefit.

    This way you force the survivors to think twice before bodyblocking.

    The more injuries to the same survivor will be worse for the survivor because the "injuries" accumulate and you force the survi to enter the dying state or worse Memento Mori.

    Reply
  2. U play a terrifying Bubba. How do y’all feel about Spirit Fury and Enduring with him? I know it’s not need because of the chainsaw but maybe survivors wouldn’t expect it? Just want others opinion on it

    Reply

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