MAKING THE DEATHSLINGER GOOD AGAIN!!! | Dead By Daylight



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In this video, I show you the strongest build for The Deathslinger after his nerf in Dead By Daylight!!!

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46 thoughts on “MAKING THE DEATHSLINGER GOOD AGAIN!!! | Dead By Daylight”

  1. Not the last second flashlight switching lmaooooo
    This is so good tho!! I miss playing slinger (im not that good at aiming with the redeemer oops) so im totally trying this build out to get old slinger value!

    Reply
  2. I would love to hear more opinions about the addons for killers. I think a mini skill tree would be cuter than these one and done addons. Same would go for the medkits/toolboxs and so on. I feel like i miss out on these iri addons since i dont play as much and like to try every killer. Just a thought!

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  3. you dragon you kung you fire you spookyloopz you deadiiiiiiiiiii😫😈😈😈😈😈😈😈💀💀💀💀💀💀💀💀😳😳😳😳😳😓😓😓😓😓😓😵😵😵😵😵👣👣❤❤❤❤❤❤

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  4. Still to this day the nerfs are way too much. I still play him even though I suck. They should have changed the aim time or the terror radius not both. If you can aim your shots well he is average now a days.

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  5. The only problem I had with new deathslinger is how it gave people just enough time to dead hard, however, blood echo fixed that. He may not be a stealthy boi like he used to be, he can still kick gum and chew ass though.

    I do think the terror radius increase needs to be brought back down though to 24m. Huntress has more range than him and still retains a 20m TR.

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  6. slinger is still god is just changed its playstyle to a more zoning oriented, if you are trying to quick scope you are doing it wrong here the trick scope aim at slightly further away so that when they try to dodge you get them, you can bait a lot of dead hards with it also so make sure to zone them for a bit before shooting if they dead hard you can aim slightly ahead and get them when the animation ends.

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  7. For a killer that excels in mid and close range, both the nerf in increased terror radius and aiming penalty is a bit too much. I don't mind the change if Slinger can perform well in long-range, but if a long-range shot is not in open spaces, you will not get a down most of the time.

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  8. I don't like the deep wound effect. It's not really a threat. 15 sec of being still vs able to mend self and run indefinitely. I think it would be stronger with one of these changes.
    * Takes ability to mend self.
    *Running takes timer at 1/2 rate of resting.

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