MMR IS PRIT MUCH GONE FINALLY! Dead by Daylight



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MMR IS PRIT MUCH GONE FINALLY! Dead by Daylight

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19 thoughts on “MMR IS PRIT MUCH GONE FINALLY! Dead by Daylight”

  1. Not for me. I was playing Wesker and got 3-4 kills most games for 3 weeks straight, until this game where I got put against p40 survivors and a youtuber.
    They gen-rushed me so hard and they looped me a lot.
    I only got 1 kill.

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  3. Something has definitely been lowered. I had one bad match yesterday but that was me being a 110% on Borgo of all places. The rest have been really chill. I got a 3k with Nemmy for crying out loud and that hardly happens in this day and age. it really does feel like the DBD of old. Out of 10 matches you would get a sweat fest 2 or 3 games.

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  4. I only played surv for about a week now.. and out of NOWHERE like a few days ago I got finally good survivor randoms. My escape rate it like 90-95% now. And the killers aren’t bad, it’s the survs that finally understand the damn game.
    Might try killer, see how that goes then.

    Update:
    I take everything I said back. They again behave like cavemen. I don’t even have slightest clue why this sudden shift in bad randoms came again. It can be placebo, can’t be because of the time of day, can’t be anything I could affect. It HAS to be something done by the devs. Im so fucking done, I was so happy playing with actually skilled people.
    I got lots of high prestige randoms, also literally never a Russian. Now I’m getting Russians again.. let me tell you: something is f up with MMR.

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  5. I honestly think it's one of the most "positive" I've ever seen True be in a while. Then again no one had Dead Hard (or knew how to use it properly if they did) he managed to kill everybody in basically 6 minutes (Hatch spawning literally in front of the Survivor doesn't count, he would have killed her easily without it) without tunnelling or camping, with only a single gen done.

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  6. Why would FADC necessarily make Tekken's system more interesting? If that was the case you could have just played Akuma in T7 who is basically lifted from his SF4 incarnation, FADC included.

    Your description of it is wanting as well. I would say FADC is an armor system that can be charged to three levels (which itself is dash cancelable), has CH properties and when used after a normal or special makes them cancelable via the use of meter.

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  7. I haven’t noticed a change just yet, last night playing killer my 1st match had a hacker, then with my next 3 matches I had gen rushing fiends it was hella annoying, but hopefully MMR did change & I start to notice it…

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  8. Isn’t it kind of a joke that in this game you can only have fun as killer and not be totally stressed out when playing vs considerably less skillful survivors. Absolutely failed in game design and probably also boring when going noobstompimg all day.

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  9. Tbh it's nice to hear but also weird because I've been playing a lot of swf lately and ngl we are not like the best out there we just play for fun casuals, and we have been put up vs comptenent killers so like what I am trying to say is, is game is still pairing us vs high lvl killers "1~2" k hours in game, how come true is finally getting a breath of fresh air, don't get me wrong it's great to hear and see true having fun, but like is the MMR finally going killer sided ?

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