NEMESIS PTB – Overview / Impressions | Dead by Daylight



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NEMESIS PTB – Overview / Impressions – Dead by Daylight | Shmolty
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My initial overview and thoughts on Nemesis in the Dead by Daylight play test realm for the Resident Evil chapter. Unscripted this time around so I apologize if I ramble a bit. These are my first impressions of the killer and some thoughts on how strong / fun he’ll be.

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26 thoughts on “NEMESIS PTB – Overview / Impressions | Dead by Daylight”

  1. Played around in PTB a bit but got off to maintain release hype.

    Nemmy is extremely fun and zombie mechanic is truly unique. Unfortunately, I have a feeling he will get nerfed hard. There are already a bunch of babies whining about him being OP and the zombie mechanic being too unfriendly for beginners. In my opinion they just need to tweak the zombie AI routing a bit and itll be great. Zombies camping hooks/basement staircase is a nightmare.

    Jill/Leon have hilariously fun perks. While theyre not gonna change the meta or replace any truly hardcore survivor builds, the flash/mine are truly… a blast. Nothing feels better than getting a flashy save with a perfectly timed flashbang.

    Overall great chapter. Super excited for release and skin reveals.

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  2. This man nemesis gives me nightmares, I swear if I wake up and see this thing standing over me, I'm shooting myself before he gut punches me so hard my great grandparents feel it

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  3. i personally think he’s weak and his zombies aren’t op, but are extremely annoying in indoor maps, kinda reminds me of old legion who wasn’t op but very annoying

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