These New Legion Addons Are Broken.. | Dead by Daylight



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Not gonna lie the most fun build that I have found in ages. Broken Stuff for sure tho, I hope they change it. Enjoy the video!
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33 thoughts on “These New Legion Addons Are Broken.. | Dead by Daylight”

  1. In the first game that one gen near main got hit with jolt and scourge hook so many times I’m pretty sure they did 3 full gens work in total on the one 😆 I need to start using that combo more. Well done hens

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  2. This is still a far cry from being able to blink ontop of people and they haven't really nerfed nurse in years so honestly I'll be quite sad if they nerf legion now that they have a smidge of viability in higher matches

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  3. This isn't broken, these survivors just aren't using the counterplay very well. Camping pallets and stunning you out of frenzy, body blocking, or making you miss. With ordinary legion you make distance, with pill legion you stun him when he hits you. And always no matter what legion it is, 99 your mend

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  4. I love this addon combo! The new legion is already fun enough as it is but I'm becoming addicted to the pills, almost to the point to where I can't play without them

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  5. My prediction is legion is going to get nerfed soon. Too many people don’t want to learn his counterplay after the rework so they’re just gonna d/c until they get what they want

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  6. Just occurred to me, with three basement hooks and devour still up, you could trade basement for an instant three stack. Or, if you got two from earlier, you could go straight to 5 and get instadown and mori at the same time

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  7. Essentially it is like plague. If they mend, they will be spotted and interrupted on gens, so they go to corner of the map, mend, then do gens while injured. The killer instinct gives a lot of good map awareness. People have to do gens while injured, they have to spread out to the 4 corners of the map. Breaking the legion's chain hits by body blocking and camping pallets, will be very important.

    Totems aren't that big a deal either, since you just activate your power, snuff it, then run to a gen. The power refills quickly now. Use it as a mini blight movement speed. The power can also be used as an anti loop, since it can make the survivor mistake how safe their distance is in the loop.

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  8. Hens my guy this background music sounds like your about to pitch me a new Kickstarter campaign lol at least at the start sorry I just couldn't help but feel off about it lol

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  9. Omg at the last 2 Dweet and Elodie.. They really didn't learn did they? I think people are going to have to learn not to insta mend vs new Legion. The fact you got 3 Insta downs with only 2 survivors is mental. They just did not learn their lesson. Also… That basement Nea. Lmao 😂

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  10. 4:31 at this moment your brain, being trained with the legion's default 10 seconds, was thinking "oh crap, my frenzy is about to run out" but in reality, you had another 11 seconds to make sure you get the hit off on her. just goes to show the true strength of this add-on combo.

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  11. The pills plus the Iri Mixtape is a great combo I love. The mixtape being the one that regresses Gens not being worked on. It basically can be all your Gen pressure needed, if you go for chain hits it pressures all four off, and it can get Gens to regress up to a full 45 seconds worth on average all at once like a form of Ruin, but can still run Pop, Call of Brine, and such if you want to but don't even need them too much. It's such a great combo. If you wait the 20 seconds out to get each hit near the end you can get yourself over a Minute of all Gens regressing.

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  12. Ever since I first used the pills I barely every take them off. They go great with the one in the video, but also with the increased lunge or the reduced cool-down. Tbh they’re good with basically every add on.

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  13. I think the problem isn't that this is broken in terms of strength, but instead super unfun to play against. For most people, the fun part about DBD is the chase, and chases with Legion boil down to either "they hit me and run off, so I have to mend" or "I'm the fourth person hit, so I get insta-downed with no counterplay".

    I think you shouldn't be able to Frenzy down someone if you just hit them recently, Pills needs the duration cut from 10s to 5s, and maybe Sketch base to compensate. Maybe you could even make Frenzy infinite duration outside of chase for extra map mobility, and then rework chases to trigger when you've been on a survivor's scratch marks for 2 seconds.

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