NEW KILLER COUNTER IDEAS! – Dead by Daylight!



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21 thoughts on “NEW KILLER COUNTER IDEAS! – Dead by Daylight!”

  1. Just speculation but I can imagine her power getting nerfed with less birds being able to spawn because at certain loops she can just spawn three birds and the survivor is basically screwed. I see a lot of artists players using that strategy and it never fails.

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  2. I can see why this killer is annoying because she breaks the concept of looping and know a nerf will come honestly I hope not she has a learning curve around her but once you get over that curve shes alot of fun.

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  3. As long as you think Pop and Ruin is trash, then I'll let you say the new scourge hook is bad. It's quite reliable to me to get those 15% pops. It probably the best instant regression perk in the game right now. But if you're arguing about gen regression vs end game perks that's a different convo.

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  4. Only thing I've done that sorta works is abusing the cooldown she has between placing dire crows and being able to swing.

    I.E. once I've shift+w'd as long as possible and are forced to try and loop I wait for her to place a crow near a pallet pretend I'm going to keep running but double back into the crows before she can shoot them.

    Only works if they don't follow me through the pallet and place it behind them facing the pallet, if she does that you're screwed.

    As her I use

    No way out
    Pain resonance
    Corrupt
    Discordance/mind breaker (interchangeably)

    It keeps them solo on gens so they don't fly, you could use deadlock since you love the perk but I personally like the scourge hook, it's nice.

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  5. All gen regression perks should get buffed so like it can vary but most if not all perks that regress gens when activated also until the equivalent of 1 gen across any gen being regressed will also receive a repair speed debuff

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  6. For me the best strat is to place a crow flight path just in front of the survivors running path and guide them towards it and time the shot rather than just place it in line with a pallet. The charcoal stick add-on prevents survivors from seeing flying crow auras which is extremely useful.

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  7. Playing killer is so much easier than playing survivor IMO. So all the complaining from people who only play killer kind of drives me nuts. If you can't play survivor as good as you play killer STFU 🤷‍♂️

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  8. What if a killer could have 4 "normal" or even scourge hook perks, and then one extra slot for a hex? Or maybe not just one, whatever the optimal number is. The idea is to have an extra section in the loadout dedicated solely to hexes but obviously less than there are perks. Whether hexes would exclusively go in that section or you could still use hexes in the main build but only use hexes in the hex slot would need testing. Or if you only can bring one hex then you'd have to rework pentimento and retribution and undying and maybe change the number of totems on the map – like I said it'd need testing. If you asked me right now I'd say make it so the hex slot is the only place you can equip hexes but you'd technically be able to run five perks, until the hex is cleansed obviously. And this would probably be like if I could go back in time and have this idea in development since I'm sure you'd have to recode the whole thing now lol. But in the interest of fairness I'd say survivors should get the same, but practically and as a killer main, I feel survivors would be better to stay with 4 each because for one thing they can always reactivate boons and they have a total of 16 perks against the killer's 4 (or 5 in the proposed system).

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  9. I know you can react to the birds coming when you're on a gen, but I've actually experienced Artist's who kinda predict that you'll run away, so they send crows towards the direction they think you'll escape to. Seen some nice injures and downs that way

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