NEW PERK GAME AFOOT ON DEMO? Dead by Daylight



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NEW PERK GAME AFOOT ON DEMO? Dead by Daylight

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21 thoughts on “NEW PERK GAME AFOOT ON DEMO? Dead by Daylight”

  1. The funny thing is about the new main structure of the map.. Is that its 100% lifted from Predator Hunting Grounds. There is only a slight difference in the fact that it has a few different pieces of furniture. But the furniture is still in the same spots.

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  2. I always found Hawkins to be very hit or miss. To me it depended on if survivors knew what gens to prioritise, for example the greenhouse gen, it was really difficult to pressure.

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  3. I still think and I will repeat it every time: Devs, you have to bring back the old Dead Hard cause the new is much more survivor sided and still does not make sense that an injured person gets a sprint boost by being hit. Though she gets deep wounds it’s still not fair. The old one made more sense as you can imagine you try being injured to avoid the killers hit and got a bonus like DS, but the new DH is a much too big bonus for the survivors.

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  4. they need to add a perk for killers that lowers their Nosie making ability's, breathing, teleport etc…. bubba, myers, Demogorgon teleport, some killers are just so extremely loud teleporting or breathing. that better survivors don't even NEED! aura seeing, terror radius or to play safe or have their team call out killer left in chase even new hud shows chase info now lol, cause u can just hear the killer coming at you. its almost impossible to sneak up on good survivor or maybe not even good survivors i would say the game itself just makes it to easy for them.

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  5. 2:50 There has to be some accountablity. The chase wasn't extended purely by having dead hard, it was extended because you got baited and weren't patient enough to wait it out. Dead Hard is really easy to counter in most cases, it's not anyone's fault but your own if you swing after miss-timing it, and if that error causes the chase to get massivly extended.

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