Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
1) He doesn't know that antidote cures intoxication
2) He doesn't know the duration of the exposed effect when he does a direct hit
3) He uses yellow bottles instead of pink for a few of the loops, speed up + aura reads will NEVER trump over slow down + insta down M1
That's not how you play clown, sorry to say
Yo tru3 clown or Myers? I think Myers is a lot stronger
5:02 she touches the antidote gas so she's not exposed anymore that's a shame 🙁
At the 4 minute mark you could have used a yellow bottle + lunge to reach meg before maybe she could react.
Maybe rollback was the reason they weren’t instadowned?
Tbf u made lots of mistakes here.
Still yea clown is pretty weak and this map is bs.
They tore that azz up. LOL
I gotta see this again.
You know a killer is in a bad spot when 1 kill is actually a pretty good game as far as that killer goes
05:23 he disappeared like magic 😂🤣
face camp??? booooo
Great vid. I don’t think I could play this game if my survivors were always this caliber. Also as someone else pointed out. Way too many pallets and safe loops on this map.
True many people leaving the game due to difficulty curve- also true “watch me win!”
omg nerf this bs addon no skill
and at 5:00 you see why clown's "buffs" are nothing
T-bags gets exhaustion from doing 6 squats in 1 second
Meh
U weren't using the cigar box right. U kept throwing it at survivors, they get the speed boost too u know.
I feel like it's an unwinnable argument to always claim the majority of the maps are survivor sided and the majority of killers aren't viable at high level, and the game would only be balanced if you buffed the killers and changed the maps. I feel as though the reason most of the killers can't win at higher levels is due to a different problem entirely that can't just be be fixed by buffing killers and nerfing survivors and reducing the number of pallets.
I don't think pallets are the problem. Let's remember that pallets and windows have been nerfed time and time and time again over the years, and I believe you could probably take all the pallets out of a map and survivors could still manage to do three gens before you down somebody just from the perks and strategies to waste your time like holding W at first sign of terror radius and hiding with spine chill. Most of the perks survivors use that are meta have been in the game just about forever now without that many changes to their effectiveness. Yet the problem continues to grow worse and worse as the meta solidifies and pushes weaker killers out of higher MMR rankings that they could've managed to sit at with enough skill.
So let's ask ourselves why this is? What do survivors have that the killer simply cannot account for or do anything about? Obviously it's the communication advantage from teaming up in SWF, which is something the devs can do something about but refuse to, map sizes being far too large, and also the generally increasing skill of the playerbase as the game grows much older and more people are able to complete their grind for the several necessary characters to get their meta builds completed (I mean purchasing them in the first place as well, as many people are unwilling to drop 20-40 dollars for DLC characters unless they've played the game for a while, and they won't always appear on the bloodweb). Basically, this game will continue to get harder for killers as survivors equip themselves better and all start to realize, even down to the trash tier MMR levels, that certain strategies that require little skill like holding W are ALWAYS preferable to gambling playing loops and having to actually put yourself at risk.
One way I thought of is to increase the distance at which a chase begins, so killers can get bloodlust sooner. Also increasing the speed at which bloodlust is obtained can help against people who hold W and force them to actually play loops, perhaps tied to how long a survivor is in your direct line of sight. This still would allow crafty survivors to break line of sight and get distance via misdirection, which isn't the same thing as holding W. Also obviously decreasing the square area of the maps is extremely important as well and can indirectly buff several killer perks that are tied to terror radiuses. Lots of ways to fix the issue, but I don't think decreasing pallet spawns any further is necessary.
5:08. The bottle did hit her. You even got the bottle toss score in the top right. No clue why she wasn't exposed
If the devs ever decide to buff Clown I'd love to see his gas not allow survivors to quick vault, similar to how Pinhead's chains restrict vault speed. If Survivors couldn't quick vault pallets while in the gas it could make him a serious threat.
He spent 45 seconds on 1 pallet and still couldnt get the down LMFAOOOO
Did you ever finished Sekiro?
I'm curious, watched some old videos.
Greetings from Austria
5:24 what is that?
@tru3 the bottle expose have been changed since the clown update… now after hitting them directly, they are exposed till they are inside of the cloud.. so if they get out they are free of the expose
The problem with this game is that it’s simply unbalanced
that’s clown skin is dope icl
How could she have dead harded that… when she just got hit
One of my favorite killers. For me it’s not about being a weak killer but more enjoyable to play then others.