OTZDARVA JUST SAY NOED IS CRUTCH? | Dead by Daylight



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Otz’s full video is here! https://youtu.be/Jfs-tKFJGDs Be sure, this isn’t a pop at Otzdarva, but come on, its not so black and white to …

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23 thoughts on “OTZDARVA JUST SAY NOED IS CRUTCH? | Dead by Daylight”

  1. Will you do a nurse as an experiment, I get allot of dc on first hook,
    which is funny cuz they don’t realize how much i suck lol.
    Plus I’m playing her an i just really wanna see you smash with her.
    As far as i know you don’t have a nurse video. On youtube. I could be wrong.

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  2. It's strange to say, but as a 50/50 player I enjoy NOED from both sides. My builds are always randomized to keep it interesting, but when it comes up for my killer it's quite the treat, especially with cockier survivors.
    As survivor, NOED feels like an endgame boss fight, and as someone who plays mainly single-player games, it gets the adrenaline going.

    What I like about both yours and Otz viewpoints is that both have very valid points, and in a way yoi're both right: Otz, for saying NOED can take away from other builds that can be fun to try, and yourself for saying people shoudln't feel shamed for using it. In the end, neither people said NOED users aren't good, and that's the big takeaway from this.

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  3. I like my NOED – I don't run it on all my killers, but I've found that the perk balances out. It's a risk to use it because good survivors will realise your speed increase after all gens are done and go take out your totem. You run the entire trial with 3 perks only up until end game. I believe that end game is just as important and that perks like NOED, Bloodwarden and so on are great to extend that.

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  4. He is not wrong though, certain perks on both side are there for a reason. Second chance and anti tunnel perks regardless the side perks for a reason. Personally I don't use ds or dead hard unless it's for a challenge

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  5. I don’t understand where Otz has come from saying it’s a crutch perk when he uses it himself at times? He even used it heavily when he was going for his kill streak on Onryo? Lol. Think he’s said it for attention honestly, which I don’t understand when he has the viewership he does.

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  6. I've lost 3 games on Hag since last July… I run NOED every game… it goes off about once every 100 games.

    NOED's a good perk on some killers, in some situations. You'd think because it goes off every 100 games or so that obviously it's a bad perk! Except the games it goes off are the games where more slowdown wouldn't solve my problem, more tracking wouldn't solve the problem. What I needed was chase power and lethality because they are exiting my area of control and as Hag that effectively makes me a 110 killer who's only power is to make you hold W.

    I've tried every other perk in the game including the recommended "deadlock". Fact is, there is a line where more slowdown is less effective than more lethality to shorten chases and stall out the game in other ways.

    NOED is a perfectly balanced perk: Either survivors had time to do bones, didn't, so get punished for not playing around a perk that might be in the match (Similar to how dead hard/DS/BT/Unbraekable/Soulguard/Enthropic Agent/etc/etc/etc punishes killers who fail to play around things that may or may not even be in the match) OR, the killer applied too much pressure and the survivors didn't have time to try and do bones because they'd die if they tried.

    So either they didn't play around the potential of a perk existing the way killer's do all the time, or they were under too much pressure to be able to.

    So either they were bad, or they got out played.

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  7. I don't run noed because most of the time I have them at least injured so it's irrelevant. Also why is noed bad when it can be removed before it's activated but adrenaline is fine. Obviously survivor has way better perk pools than killer. I do feel that dead hard is the single strongest perk in game and I understand the only fun part when playing survivor is looping but that one perk is just so strong and unfair I use it as well don't get me wrong but it's still unbalanced in the current state of the game. Pallet stun perk and lith are good examples of good exhaustion perks sprint burst I personally think is bad but hey to each their own

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  8. I just wanna add that there’s also an entire match happening before noed pops in the end game. I’ve had matches where I’ve had noed but didn’t even need to use it because I killed all of the survivors before the end game. Noed doesn’t stop you from learning to play killer because you play majority of the match without it and have to learn how to end chases quickly, regress gens etc. without it until it pops in the end game. And like you said, skilled survivors have hardly any problem with it so there’s no way it’s going to higher your mmr as killer all that much.

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  9. i feel noed is more of a safety net because of the gen speeds bad players dont use noed smart players do the players that know the weaknesses and strengths are of the base gameat least noed can get shut down before it even ever activates and the thing is the gen speeds have not evolved with the game which is why gen speeds go so fast all these gen perks for survivors toolboxes and add ons have all changed to make the game faster but the gens themselves have n ot been changed to balance it

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  10. I agree that noed is a crutch. There are aura perks that could help you much more like I'm all ears when mind gaming a loop, or nurse's calling when approaching injured survivors with stealth killers like ghostface or wraith

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  11. Honestly i know when it comes to killer my "crutch" perk is devour soap i dont really like noed personally not for any of the bad reasons from toxic survivors because i get plenty of it for running devour but mainly just because everytime i ran it survivors cleansed all the totems so i usually just run devour with sometimes running undying when i know my lobbies get a bit more stressful and its fun i get to see the possible mori's of killers since you dont really get to see them because by the time you get the chance to they are already gone in the next match while your still playing that one because of how fast gens can be done and i dont mind using devour i do get toxic survivors who are like oh my gosh your crutch perk saved you its like yep it did as did your dead hard we both needed it this game but still good luck in your next and i move on at the end of the day sadly we cant control who takes what or does what just play the game realize you could have done better in that match and play the game for fun not the biggest dbd tournament in the world

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  12. As jay is saying you can’t slow down the game enough even with slow down perks yet they won’t buff the base slowdown for killer and it’s this 40 perk rework they better not just nerf slowdown but really get to the core of the issue

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  13. "Good survivors know how to deal with NOED." Yep. 100% I know when my friends and I duo que or even have a 3rd party (1 random) we always consider NOED especially if a killer is playing a certain way or there isn't much evidence in the way of known perks. I mentally keep a note of each perk they have in my head and if NOED is a possibility, you bet your butt I'm cleansing or my friends are before we even pop the last gen. Although it can be really strong in solo que(s) where you get such a ladder of skill per player (non-SWF/completely random groups) that I've seen in solo play people deal with it really well or NOED hard carries the killer them to a 3k or 4k. And yes, I've seen good killers use NOED and really bad killers use NOED. I'd say the "hard carries" of NOED to a 3-4k is really still due to survivor error. Some times you have to cut your loses and just GTFO especially if the killer can protect the NOED and the hooked survivor or you get lucky and the NOED totem is right by you as the last gen pops. Situational, but I don't think it stunts killers. Its something normal and to be expected, this coming from a survivor main of 3k hours. I play Killer casually from time to time, but my hats are off to killers, I respect them simply because as Jay has said, its very mental/stressful. Even if I play killer casually, I stress about pressuring/downing/hooking at a decent pace before the game gets away from me.

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  14. I do get the point of Otz. Relying on perks/add-ons instead of your skill and abilities of your killer will hit you hard at a specific level.
    MMR is about getting kills. Generally you just have to play long enough to reach higher MMR, especially with the recently increased bandwith. NOED gives you additional kills, so it can boost your MMR from a overall negative ratio to a sligthly positive one and you might end up higher than otherwise.
    I am not saying NOED does it, rather that it CAN happen for some players.

    Having noed as an end game twist in the game, is absolutely neccesary for the game, i agree with you. But regarding the perk itself, it must be said its ill designed, but thats another matter.
    I don't think a random totem spawn is a good idea, because in certain scenarions survivors don't even get the chance to break the bone. But there are so many ill designed perks in the game, balancing around one of them would mess up the balance of imbalance so to say.

    Even though this is about killers, more specific the perk NOED, i think the general argument about being limited by powerful perks or items is way more true for survivors.
    We all have seen semi good survivors hitting higher level of game, who are heavily relying on their second chance perks, that are much stronger than the ones for killer.
    This doesn't mean they should drop them from their loadout, but being a potential limiter of their growth to a better player.

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  15. I don't think that he's saying it's a clutch exactly. I think what he is saying is If you're a killer who is at lower MMR and runs NOED and works their way up the MMR ladder they will at some point reach a stage where they start matching players who can effectively work around noed and you will find yourself in like mmr hell where noed has got you kills and raised your MMR but then you start matching teams that counter it.

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  16. comp players actually only use early game and end game perks, to get some kind of momentum in the stages of the game where the killer is behind.
    NOED is used more like a validation or security for kills. While a Corrupt, Ruin/Undying base is there to give them the extra boost in the early game. They often completely play without perks for the entirety of the match.
    comp killers know that the chase has one purpose getting pressure on the team, knowing that the survivor team will most likely look to cleanse all totems gives that killer a huge time span to actually push good amount of pressure.
    Also the first survivor hooked is the one that dies first that`s how every hyper efficient killer plays. Hooks are there to get survivors closer to death, not because you like to chase or play for hooks. Its a complete misconception about killers.
    If you kill survivor it doesn´t matter how, making sure you kill them is the skill aspect about killer, the decision making, the adaptation to what kind of survivors you are facing etc.
    On all those aspect often times perks with long time consistency don´t do much. NOED is simple they either go and cleanse all 5 totems which means they don´t do gens fast or rush gens and get snowballed through multi man slug in the endgame.
    There is a reason why comp players use it, and the hyper efficient killer mains that I know also use it as an insane pressure tool, alone guessing that the killer might have NOED forces survivors to play different, which applies a lot of passive pressure onto them. The early game and the end game is the part where the killer is the weakest, so it makes sense to secure yourself with perks that help you at these stages.

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