PINHEAD HAS SO MUCH UNTAPPED POTENTIAL! – Dead by Daylight HELLRAISER CHAPTER!



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45 thoughts on “PINHEAD HAS SO MUCH UNTAPPED POTENTIAL! – Dead by Daylight HELLRAISER CHAPTER!”

  1. I think that the devs don’t understand the difference between trade offs for punishment of using the killers powers. With nurse it’s you get huge map pressure but you have fatigue but with other killers like the trickster you may as well be an m1 killer

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  2. It's weird in that unlike Trickster/Clown/Trapper/etc. who would all need to be totally reworked to be top tier, Pinhead feels like he naturally should be top tier but they went out of their way to nerf him to make him not be so. As though they accidently created a potential S tier killer then put in extra effort to make him C tier. I hope they "buff him" by simply removing his restraints before launch.

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  3. 8:32 I think situations like this where the survivor waits at a loop are the only ones where the chains are really useful.. Using the chains while chasing really doesn't seem to help that much.

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  4. Seems like you have to take control of the strong side of the loop (guard the pallet/window) and then send your chains out on the weak side then they cant go anywhere. Great against short loops and possibly against jungle gyms although at long loops like shack itll be harder to use. Bamboozle might be a thing

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  5. Currently the box is his strongest feature and even that is so easily countered. Just wait til he picks up a surv for hooking then solve it. He can't teleport and you can easily finish it

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  6. Hitting the chain at range is virtually pointless. They break free and you gain no distance because of the time you wasted making the portal and hitting the chain. Worse than slinger

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  7. I think they just need have portals to move faster when you are about to open them so you don't have to stand still for so long for survivors at a distance

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  8. This killer is not good, cuz if you want just slow, choose the clown, and if you want teleport you can choose freddy also for slow, and if you want to make blinks you have the nurse, Pinhead is like a mix of all, but sucks for every aspect xD

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  9. His chains should auto hit if they are gonna be RNG based like traps from Trapper. It is completely idiotic how much effort it takes to land them only for the chain to break instantly most of the time. Every time I throw a chain I feel like I'm throwing toilet paper and not a friggin chain.

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  10. He’s got a weak power without the box, but using the box takes him to just below Doctor’s level of power for a bit. That’s what I’m gathering

    His ability feels a lot like what people wanted changed for Deathslinger. You can get the first part of the ability perfectly but they can still dodge it.

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  11. The thing that keeps me watching true is the insane hustle. Most content creators would have like 1-2 videos out this early but true always pumps out content like a madlad!

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  12. suggestion: when survivor got hit by his main ability, the further away pinhead is, the longer it takes to break each chain.
    currently the chain ability provides some value in close-range chase, but completely useless in mid/long range chase.

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  13. IMO, the box's aura shouldn't be saw by survivors unless they are close enough (30 m or some stuff like this) because it's just too op. Pinhead shouldn't need an iri add on to have something this basic.

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  14. the time from possessing the hook, to sending out to a hit is just a few seconds but since you are motionless and they are still running during that you pretty much lose any distance you would make up from the being slowed.
    its like if the clown had to stand still after throwing a bottle until it hits the ground and explodes. you lose any distance you would gain from the slow. its like doctors power where is very good and certain loops and mostly useless at everything else, but minus the affliction and the tracking.

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  15. To make him top 5 I'd buff his chains so that when you hit they take longer to break out of, make it so that when they're chained they cannot vault, repair, heal, unhook etc., the chains should not break immediately by the environment, and maybe the chains should add more slowdown.

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  16. have anyone tried Plaything with Retribution? You spawn in and guard Retribution, after hooking survivors, let them break their totem, meanwhile, you go downing other ppl.

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