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POP is dead. It’s worth has gone down a lot, not to mention you wont get to use it 50% of the time.
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4:40 The mix up, is not mixing up🤔
Definitely, gens would have to be pretty much done for nearly the same value as Pop used to do. Literal waste of time otherwise to use and since you need to hook to have it, yeah, it's dead.
How long did it take you to get good with the nurse
It's still amazing to me that everyone is okay with nurse, who ignores all the rules because of a "skill power" but no other killer is just allowed to be "oppressive".
They are not logically sound imo, just because a good nurse is rare doesn't excuse the fact that all other killers are held back by it because any killer changes have a knock on effect on nurse who they refuse to really balance.
I think if they change nurse all other killers will have a chance to get base changes they wouldn't dream of doing with the way nurse is now, but thats just my opinion, also nerf pig and spirit again.
An easy way to look is pop (soon to be nerfed) would remove a piston state from the gen. New pop will remove roughly 5% of total repair bar per piston state.
They nerfed ‘self care’ too wtfff 😭😭
A lot of people seem to forget the whole reason of these nerfs and buffs is to change up the meta from getting stale. See a lot of people complaining, myself included when I first saw the nerfs.
people need to realise the nerfs are not necessarily because the perks were OP (some were, thats why the high pick rate) , but because the devs and community think its in the games interest to have a wider selection of perks used. Anyone complaining about the nerfs just doesnt get it.
I don't think I can agree with pop being dead. Many things were changed, from breaking speed, kicking speed and kicking itself, and many more things. I'd like to atleast play it first before I make such a claim.
I think you are underestimating pop a lot. You pair pop with call of brine or the new overchrage I think it will still be really strong. It also gets stronger due the fact survivors take longer to finish gens meaning more chance of you catching survivors with the gen at 90%+, if you hit that gen with pop you get 19.25s of regression similar as before. Pair that with another kicking regression perk and you can still absolutely destroy a gen that was about to pop. I bet you've had more than a few situations were survivors will pop gens in your face when you go to it with pop. I think you are underestimating the gen time buff a lot.
I’m over with this game, still can’t understand the slinger nerf, I don’t understand these balance changes, I don’t understand why they nerfed stridor because it was too strong on spirit, but then nerfed spirit afterwards anyways, and now they’re gonna nerf nurse trust me because survivors are starting to complain a lot about her, after that in 4/5 months they’re gonna nerf blight, then spirit again, then oni and pyramid head, it’s a endless cycle every time they’re gonna nerf the strongest killer because since it’s the most viable that’s what killer mains are gonna invest in learning, then they’re gonna become great at them and the survivor mains while cry about it and say that they take no skill and that they need to be nerfed.
Before spirit was classified as no skill so she needed a nerf, then freddy, now nerf is classified as no skill (By of course survivor mains who played her at low ranks and don’t understand how much time you need to put into her.) and she’s gonna get nerfed, and let’s nerf slinger cause why not, he had almost nothing over huntress and they nerfed him to the ground lmao
damn cant wait to use a whole perkslot so i can reduce the generators progress by an average 10 seconds after having to hook someone and then spending time walking and kicking the gen
I misdirect nurse all the time. It is the games auto aim that ends up getting me hit.
Overcharge + Call Of Brine looking like the new meta for gen defence. Possibly Pain Resonance too but the information aspect of the perk going makes it a fair bit weaker.
we are removing the whole meta perk
borrow mech are in game
wtf but the rest is killed by this bastard devs
we are taking out the meta borrow
how about Borrow be weaker
8 sec , 3 sec haste
problem solved in the borrow weaker but still better
no lest give 5 sec endruing plus 5 sec than use borrow at 10 /10 so u go for the unhooker
f them all they cant make anything right and 10 sec gen wont do much
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20% current regression for getting a person down/ on a hook/ to a gen is so insanely bad. They nerfed the % and made it current so it is useless and still less even at the maximum gen progress.
Base kit kindred would have been a way better idea than giving bt, the gap between solo surv and swf makes the game impossible to balance.
Popgoes going from 25% to 20% ain’t a big deal, calm yourselves folks
I uninstalled today, game is no longer fun, my last game I went against a swf, lasted less than 8 minutes and got only 3 hooks. The game has so much potential but the devs keep screwing everything.
They could Just made pop in to a scourge Hook …
The fact that Tier 3 Ruin is the same normal regression speed of 1/4 of 1 solo, which means that Tier 1 and Tier 2 Ruin willl be even SLOWER. If I ever see Tier 1 or Tier 2 Ruin, I won't cleanse the Hex as it's a straight buff to Survivors and a nerf to the Killer.
I would love it more if they nerfed it even harder, but this is good still. I see this changes as a swap of the meta, and i love that.
The whole “regress in relation to current progress” wouldn’t be so bad if they buffed the numbers; like 50% of the current progress or something like that.
In all honesty though I don’t want to see them nerf any more gen defense until they add base-kit passive regression… THEN you can mess around with killers perks but hands off until then devs.
They nerfed meta killer perks into uselessness so they can be like "See? Nobody is using old meta perks anymore" but at the same time you'll still see DS, Borrowed and Unbreakable every match.
Wow, killers still play this game? 🙂
Why?
I calculated new Pop as still being 15% or more regression, on any Gen with 66% or more progression. The higher the Gen progress above 66% the bigger than 15% Pop it will obviously be, a situation I run into often. A big factor will be if the 2.5% base kick gets added to the Pop. But the 90s Gen timer helps new Pop compensate a small bit.
I think new Pop is still going to be viable, simply because Corrupt is nerfed/dead, Ruin is dead, and I actually expect Overcharge/Brine to be countered very well over time, like High MMR does already usually. Eruption is the one that I expect to show up big at least.
How much you want to be the base kicking of the gen is also going to take off 2.5% of current progress instead of a flat 2.5% off total possible?
"Nerf Nurse" isn't the new one. The new one is "Disable Nurse permanently."
Ruin is still good.
Pop will still be fine but not one of the best anti gen perks ofc. But it doesnt has to be, you combine it with many of the other kick perks like call of brine or overcharge or erruption and you have there a really good duo anti gen combo that works well.
Amm.. I actually just watch him.. i don't know why but his looks are distracting me instead of watching his gameplay 🤣