Random Killer & Perks Roulette Ep. 19! | Dead by Daylight Builds



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50 thoughts on “Random Killer & Perks Roulette Ep. 19! | Dead by Daylight Builds”

  1. I apologize to everyone in the first game it was like 7 am and had to dip early for something i thought the bill was afk so i tough it was over with 2 people already on hook i should of stayed a bit longer im sorry im never going gonna do 24hrs of dbd ever again

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  2. I think an interesting rework to the Plague to make her more interesting, would be the ability to Corrupt her own Fountains. Right now, the more interesting part of her power, the Corrupt Purge, is locked behind Survivor actions. If Survivors don't cleanse, you have 1 Corrupt Purge per match. A simple solution would be to allow Plague to Corrupt Fountains herself. She could directly vomit into a Fountain and over time (maybe 60 seconds) the Fountain is corrupted. The process could also be called something thematic like "Festering" and the aura of the Fountain could slowly intensify to signify the "Festering".

    To stop the Plague player from going around and corrupting all the Fountains, you can either have a token system or limit the Plague to corrupting 1 Fountain at a time:
    – A token system would reward the player by giving them the opportunity to Corrupt Fountains themselves if Survivors aren't cleansing. As such, the requirement could be something similar hooking a fully infected Survivor. This rewards the player for using Vile Purge effectively and getting a down without Corrupt Purge, while also giving the player access to a potent snowball power – similar to Blood Fury or Evil Within. It would also promote hooking instead of slugging to get tokens and rewards the player for actively pursuing and infecting Survivors instead of relying on the infection timer.

    – Limiting the Plague to corrupting 1 pool at a time would be the much simpler but boring solution. It'd be difficult to illustrate on the UI that you're limited to corrupting 1 Pool at a time without cluttering it. It also means that you can't really save tokens for a massive Corrupt Purge finish and is way less rewarding. Overall, I prefer the token system.

    This would also open up a whole new range of add-ons such as:
    – The Apple add-ons being reworked to start you with additional tokens instead of already corrupted Pools and would limit the absurd snowball potential at the start of the match.
    – You could have simple add-ons that decrease the amount of time it takes to "Fester" a pool.
    – An add-on that rewards tokens for also completing different requirements (like Blight's Alchemist Ring). Something like downing a Survivor with Corrupt Purge gives a token.
    – You could also have add-ons that increase the number of Fountains for more opportunities to "Fester" them.
    – Due to Corrupt Purge occurring more frequently, you could have an add-on with a massive benefit but also a massive downside, such as ending Corrupt Purge.
    – You could also have an add-on that automatically Corrupts a Fountain when Corrupt Purge runs out, (not when it is cancelled by a stun, otherwise it'd be incredibly difficult to stop the snowball).

    So, thoughts? I think Plague is a really unique and interesting Killer. Right now, she is super strong and completely shuts down healing capabilities. However, she has the Legion effect where both Vile Purge and Frenzy are practically useless after injuring the whole team. It would give so much more depth to her kit and risk/reward for proper "Fester" usage.

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  3. Feedback: Stop whining about how survivors play and take some responsibility as a leader of this community and teach them that what they’re doing doesn’t work. Help them. I know the concept of responsibility bothers you as you’ve called off of streams once a week for months now, and you’ve never been on time for the schedule you created, but like it or not people look up to you. Stop letting them down.

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