SINGULARITY Is Getting MASSIVE Changes! (Patch Notes) | Dead By Daylight



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35 thoughts on “SINGULARITY Is Getting MASSIVE Changes! (Patch Notes) | Dead By Daylight”

  1. My theory about the auto aim is that when you swap to the cameras it'll move to the nearest survivor during that little delay, and by the time you can see it'll be aimed at a survivor. If not then this could be an alternative to what comes out in the ptb

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  2. Nah the fact you go in overheat when stunned is kinda big because now if you have a surv downed on a pallet and another one near him you can slipstream the other one, teleport to him then come back and pick up the downed surv. If the other surv stuns you it's only gonna break the pallet and remove overclock but you'll still be able to hook the downed surv. Kinda big when you're facing optimal teams. I won some games thanks to this strat.

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  3. Console singularity enjoyer here: if that first change was indeed targeted towards making singularity more accessible on console, then the dbd team must not play on console and merely guesses what is and isn’t hard for a person with a controller to do because one stick at a time tracking isn’t hard, especially for those who have experience playing shooter games on consoles.

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  4. Nice changes over all, I really hope that the aim assist won't mess things up, I don't think it was necessary, especially for the TP on a slipstreamed survivor.
    PS : It's really nice to see how active you are, welcome back Coco <3

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  5. The killer instinct slipstream seems broken tbh especially as a solo q survivor. It only promotes tunneling and the boxes take so long to charge that there are so many times where you cant cleanse while resetting. Singularity already has so many ways to track survivors that this change is so unnecessary

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  6. Oh my gosh, what? I swear I got into a game lobby with you when we were survivors, I didn’t know you were a YouTube channel.

    I doubt you will remember me, but I was playing as Sable Ward. I had the default look except for a red bodice, my username was also the same as my YouTube name.

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  7. Regarding the Overclock base duration, I think it's basically the same as currently: You need at least one survivor slipstreamed to teleport, which increases overclock duration by 1 second (total of 5.7 seconds).

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  8. the 1st one is simple and already exists, what it means is the moment you press the button it will already be pointing at the survivor. this is what Hags teleport does.

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  9. The first change is crucial. Even keyboard-mouse player struggle with slipstreaming survivors fast. So many people like me when opening a biopod, first i get lost, then i turn my cam left and right try to find that surv, theres no way to infect people constently and continuously like this.

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  10. The aim assist “buff” when aiming at Slipstreamed survivors is exactly the reason why I don’t think aim assist is good in general. It makes everything feel a lot more sticky and hard to handle when the game shoves your camera toward enemies. I even say this as a console player.

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  11. in fact, Overclock stays exactly the same, because it was 4,7 sec BY DEFAULT. 4,7 Overclock was possible with NO slipstreamed survivors, which was simply impossible. You needed at least one slipstreamed survivor to activate overclock. But one slipstreamed survivor gave you +1 sec of Overclock. Which is they add to basekit with this update. SO this change is actually not a change at all

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  12. Cocolatte, I think that the aiming at a survivor in line of sight is basically when you'll enter into a biopod, instead of the camera always starting at the center it will most likely be aimed towards a survivor. Instantly

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