So The Knight BROKE Dead By Daylight….



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Patch 6.4.0, Forged in Fog is out, and it added a lot of content like Bugs, bugs and glitches! Is this patch as bad as it looks??

00:00 Bad Reviews on Steam
00:59 Speed Exploit Knight
01:42 Make your Choice Exploit
02:17 Game Breaking Bug and Sound
03:02 Small Bugs with Knight
04:06 Survivor Bugs
04:52 New Map Pallet Problem
05:45 Fat Shame Spots EVERYWHERE
06:53 Perk Ratings!
06:58 Potential Energy
07:13 Fogwise
07:36 Quick Gambit FUN FACT
08:00 Hubris
08:19 Hex: Face The Darkness
08:40 Nowhere To Hide
09:18 Opinion on Knight and Vittorio
10:27 Bots!
10:45 Final Rating: Is it that Bad??

#dbd #dead_by_daylight #intothefog

All music is from Mario Kart 8

A lot of people is saying that The Knight is bad. Is that true? Is The Knight really as bad as it looks? Otzdarva made an opinion saying it’s really bad, even SpookyLoopz said that The Knight is meh to play in his last video. Vittorio is also just a thirst bait according to Pixelbush. This video compiles some of the bugs in this patch, like superspeed Knight, Camping Knight or the common fatshame spots everywhere around the maps. This chapter will be remembered as one of the worst, sadly, even though I don’t think it deserves that!

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28 thoughts on “So The Knight BROKE Dead By Daylight….”

  1. massive W take on victorio. I am so glad I am not the only one who is annoyed at the survivor. It's a medieval DLC and the survivor has an undercut, tatoos, shirtless, and jeans. I legit cant stand it. Then people are saying 'hes a time traveler its in the Lore!!!@'. Like who cares. It really kills the DLC's vibe. especially when its just a stupid thirst trap.

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  2. Hex: Face The Darkness is best paired with Dead Man's Switch and/or Merciless Storm, the screaming can knock survivors off generators and can honestly be really good when paired with Legion or Plague. Throw on Thrill Of The Hunt and Pentimento with it if you want and be a menace to society.

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  3. I have a question that I’m sure everyone will read completely and with respect for others viewpoints – is it sexism to sexualise the male characters by giving them shirtless skins, advertising that they are super hot whilst the female characters, to me at least, don’t feel like eye candy?
    To my knowledge there’s no equivalent to shirtless male characters for woman survivors. Obviously we can’t have Nea running around with her honkers out but are there even bikinis or something like that in the game?
    Just to clarify I don’t really want to face the female Olympic beach volleyball team in my murder game because this isn’t a game that mentions sexual themes at all. Even the clown who it looks likes gets off from killing doesn’t have any references to that being the case. This game is void of sex completely unless you count dredges mori as bdsm vore.

    So yeah, does the game use the new men as eye candy more than the woman, are both sides equally sexualised or is there no problem whatsoever?

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  4. 4:32 I had this on PS5 few days ago. I tried to make a support ticket, but my 50mb video file wouldn't upload lol. My PC showed I was uploading at full 100% speed but on the site the bar would get half way and I'd get an error that it took too long, so I gave up. But yeah, not just PS4. PS5 too.

    9:00 also is it actually bugged? It literally says "within 24 meters of YOUR POSITION" not the Generator. I don't think it's bugged personally but knowing BHVR they might nerf it.

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  5. I wish the knights power worked through him pointing his hand, creating a straight patrol from that location, rather than this weird ghost form thing he does.

    Yes, that gives you less control, but that would make the power much much easier to use quickly and effectively. At least this should be a thing for breaking pallets or generators.

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  6. I've run into the ps4 bug many times infact it's the only bug I've ever encountered I'm always frustrated when it happens because I feel bad that I'm a statue for the rest of the game and my teammates have to deal with it I THINK it's triggered when spending blood points till the last second before a match starts

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  7. The skillchecks lag whenever you hit the white bar which SHOULD turn yellow each time you do it but instead stays white, freezes then skips ahead fractions of a second, it's noticeable and really jarring. It's 100% a glitch, so much got broken this patch it's unreal.

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  8. Is it just me or does the knight feel really fast when your getting chased. Like I can loop any other killer fine but against knight I almost always lose because they easily catch up to me without any speed boost from a perk or add-on

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  9. They talked a lot about antislugging system and change the moris and none of that was included. More than the bug and the new killer it's more important the fact that killer keep tunnelling, camping and slugging and Dbd does nothing about it. With the Mori system they wanted to reduce ETA of a match but if they don't change anything about the slugging tunnelling and camping the matches still will be or very fast or very long.

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  10. talking about bugs, i have also noticed how spectating is broken once more (spectated a meg and the first time she didnt have any walking animations, just gliding, and the second time her hair was doing that weird thing where it would bob around), any anniversary item has that yellow fog thing that displays the rarity bugged as it is replaced with a greenish colour and it looks weird (it doesnt even cover the whole rarity colour fully, sometimes being half yellow half green) and lastly, as a survivor, being saved from a cage of atonement pans your camera higher than it should

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  11. Face the Darkness is an insane perk, even without other hexes, basically you hit a Survivor and everyone screams revealing their aura, if no one screams, they are inside your terror radius, basically a global Whisperers, chef kiss

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  12. i personally feel like fogwise is a bit too strong exactly because of its synergy with hyperfocus.
    default skillcheck chance of 8% on a gen every second, hit all greats and you should average little under 50% uptime.
    with hyperfocus at 6 stacks thats now at 20% for average more than full uptime.
    with a toolbox you have 40%, allowing both aura read and quick hyperfocus stacking.

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  13. I feel like Quick Gambit will be really good on multi floor maps. A good looper could keep the aggro while nearby survivors on the next floor get the gen repair boost.

    Obv SWFs will be able to abuse it the most. 😅

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  14. some of the points here makes sense, but you can't say that spawning guards is slow while you're pushing right up against the wall, they need space to spawn which honestly makes knight horrible for inside maps. He is still pretty buggy for me but it's mostly visuals, I don't really get why everyone is trash talking knight saying he's weak, I've been able to get fairly consistent 3k and sometimes 4k matches.

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  15. 4:06 All they did here was make it so when you actually hit your button, the skillcheck triggers instead of triggering a while later, meaning you get accurate and replicate able skill checks, and overall is way less just luck.

    Reply

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