SPEAKS FOR ITS SELF… – Dead by Daylight!



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17 thoughts on “SPEAKS FOR ITS SELF… – Dead by Daylight!”

  1. easy way to fix both face camping and tunneling. when someone gets hooked, they just died, and respawn at a random point a good distance away from the place they were hooked, and the killer. The survivor is immune to all aura reading and killer abilities for a few seconds after respawning. None of this occurs if all gens have been powered. Bam just fixed both camping and tunneling.

    And to help with the lost pressure of having to save a survivor, have a map wide surge occur on each hook, with like 10 seconds of regression, works through entity claws and ruin too.

    Edit: then buff, nerf, merge, or delete all perks related to unhooking that would be affected by the change.

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  2. If kills are prioritized over hooks all killers would just slug immediately and 1 hook. Hooks provide multiple chases, which is what survivors want because gens are boring.

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  3. this is so normal in dbd. half the games are like this, and its not that its a bubba. all killers do it, nurse blinks away and then comes back, huntress pretend to go away and throws hatchet where ur hook, etc… its sad but thats a normal day in dbd.

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  4. If we're talking about pure efficiency as a killer, you have a very good point in that going for hooks over kills generates more pressure than doing the Basement Bubba meme.

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  5. Dude, I understand the crux of your argument but you're being purposely obtuse. When you say "this is what it looks like to play for kills over hooks" and that this is the "mentality of going for kills". You're engaging in a fallacy by trying to show that this extreme example is the norm. It is not and anyone pretending otherwise is being intellectually dishonest. You're killing the legitimacy of your argument by engaging in your hyperbole.

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