STOP ADDING BREAKABLE WALLS BEHAVIOUR AHHHH – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

WHY
http://www.twitch.tv/ScottJund

source

39 thoughts on “STOP ADDING BREAKABLE WALLS BEHAVIOUR AHHHH – Dead by Daylight”

  1. Breakable walls could've worked if the loops and buildings were better designed for them, but all BHVR does is just slap them onto already existing buildings and setups, things that do not need it. I think the dead dog shack is one of the few better examples, despite still being an existing setup, you don't need to break the wall, its still shack 1:1 otherwise, but if you do it causes the loop to be shorter for better or worse depending on the killer and situation. Most of the time its either "I shouldn't break this wall" or "I have to break this wall", never an in between. I think an alternative BHVR could look at is "windows" that only the killer can pass through, a passageway that only they can use.

    Reply
  2. You know, how about just add more breakable walls, but make sure that there's so many walls that's unplayable for both sides and make sure you can make it.Where survivors can break those breakable walls, but it takes twenty seconds to break them

    Reply
  3. "So how do we make non-setup killers more balanced?" "We put more walls in so they have to destroy them at the start of the match." "But what about setup killers like Trapper and Hag? They still have to break them too." "Uhhh" "What about Nurse?" "UUUHHHH JUST SHIP IT ANYWAY" – BHVR probably when adding more breakable walls

    Reply
  4. Adding breakable walls to areas where it was previously open is a bad idea. It makes more sense to add them to places that used to have straight walls, like in the Dead Dawg Shack, or to weaken currently strong areas. I don't see a need to add them to locations where there's already an existing walkway, unless it's on a loop we want to strengthen. I wonder if one day we might see breakable logs or short structures used as a quick fix for overly strong fence-like structures on unusual maps. Of course, the ideal solution is to structure things correctly without needing them, but they could be useful when experimenting with new structures that end up too strong and need a quick adjustment.

    Reply
  5. They need to change breakable walls so that survivors can spend time taking off a few boards and turn it into a vault, then killer can kick it at a faster speed to compensate it being somewhat already broken .

    Reply
  6. I feel like if a basic attack or some killer powers like a huntress hatchet or a victor pounce could break breakable walls if would not be so bad. It would be cool if breakable walls would damage survivors if they are behide them Like xeno's acid blood addon.

    Reply
  7. Honestly cant really see the whole "they got off the breakable wall train". Like unless im forgetting a map all recent maps have basically 0 spots in them to even have a breakable wall put into it in the first place. But i will agree with how dumb of a choice adding an entire years worth breakable walls to the strongest building in the entire game

    Reply

Leave a Comment