Strongest Builds For Every Killer In Dead by Daylight!



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These are the best builds for every Killer in Dead by Daylight
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Intro 0:00
Trapper 0:20
Wraith 9:50
Hillbilly 20:09
Nurse 26:20
Huntress 36:20
The Shape 40:15
The Hag 48:23
The Doctor 53:37
The Cannable 1:04:32
The Nightmare 1:14:30
The Pig 1:24:35
The Clown 1:34:32
The Spirit 1:42:14
The Legion 1:50:09
The Plague 1:56:50
Ghost Face 2:01:40
Demogorgon 2:09:28
The Oni 2:22:57
Death Slinger 2:32:46
The Executioner 2:44:17
The Blight 2:51:16
The Twins 2:59:55
The Trickster 3:05:14
Nemesis 3:12:36
The Cenobite 3:21:34
The Artist 3:33:17
The Onryō 3:44:41
The Dredge 3:50:39
The Mastermind 3:59:32
The Skull Merchant 4:11:32
The Knight 4:24:12
The Singularity 4:37:06
The Xenomorph 4:48:05

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21 thoughts on “Strongest Builds For Every Killer In Dead by Daylight!”

  1. Hens, people really respect your opinion especially when it comes to builds. I think if you added chapters for each killer build for this video or a future one, these types of videos would be very successful and would continue getting more and more views for years

    Reply
  2. Can you make an updated graphics settings video? I tried your settings from the last video and it corrupted something in my settings and all the files restored the default settings in game. I'm using your reshade filters and they work wonders, but my game still isn't anywhere close to being as clear as yours.

    Reply
  3. As a pyramid main i must say that your "best build" is kinda weak. Whole Pyramid set should help him generate non-stop pressure. 3 of your perks are off for 90% of the game. Additionally you use Pop and Pain Resonance that don't fit Pyramid well because his Cage doesn't count as hook. Ultimate Wapon is not great too, cuz you need to give up pressure to open locker. My proposition for build is:
    1. Lethal Pursuer – gives opportunity to instant chase
    2. Nowhere to Hide – improves gen pressure, works well with LP, makes it easier to hit trough walls
    3. Trail of Torment – makes us quiet so it is even easier to hit trough walls, because survivors won't hear your ability
    4. Overcharge/Eruption – simple slow-down perk to make NtH more valuable and considerable mid-chase

    This build is focused on defending gens and pressing nearby survivors with unexpected hits. It gives us non-stop pressure, even if survivor escapes you can return to gen and instantly find another survivor to chase. Hope you enjoy 🙂

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  4. I mean in average games I think made for this is perfectly fine (I'm a killer main before anyone jumps to assumptions)… average survivors don't know how to use it properly so it really only becomes a problem in top MMR and competitive play

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  5. it might just be because most of the games so far are stomps, but I feel like hens gets very little value with pop. He ignores it often when I might've done a quick pop, to keep up pressure. Is it just better in the harder games and not as needed in stomps?

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