SURVIVOR VERY SALTY I "TUNNELED" Dead by Daylight



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21 thoughts on “SURVIVOR VERY SALTY I "TUNNELED" Dead by Daylight”

  1. Survivors are never at fault! It’s always the killers fault! Survivors never need to improve! Survivors are always right and never trying to illicit a reaction.

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  2. I feel like there is a noticeable nerf to Dead Hard. Do I get hit with it on occasion? Absolutely. More against better players? Yep. But at least it's more skillful than any other exhaustion perks and Frankly the amount of Gens on average as well as survivability has gone way. Way down. Across all levels, including top mmr.

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  3. This happens pretty much every other game. When you tunnel, its just a strategy, it's not meant to be toxic but fragile ego survivor mains take it to heart and get offended because you played in a way that was not enjoyable for the survivors. Killers are supposed to KILL. Killers are not in the game to be your personal jester that tends to your sadistic needs, so you bet they will use anything they can to win the game. If you get tunneled out, its because you went down in 30 seconds and cant loop to save your life, literally.

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  4. Dead hard went from almost free health state to an actual free health state but now only good players can use it.
    I dont think 3 health states should be in the game at all unless activated by more than timing a button press, I think it needs a full rework and BHVR just stop beating around the bush.

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  5. Personally I think the Dead Hard change more or less did it's job, but could've gone further. Now it separates weak players from strong players and the amount of times that I've gotten free downs on people who are used to being carried by it is more than I can remember, the satisfaction of seeing somebody whiff a Dead Hard is great!

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  6. The dead hard change is the kind of balancing approach I wanna see the devs take towards everything! Dead hard should, when used optimally, be the best exhaustion perk in the game because it requires skill; and the change made it so the value when you have low skill is reduced, without nerfing it at the top level. So they've started balancing something in a way that separates top level from bottom level. Same with the nerf to Ruin. Hopefully they start making killer perks that are more powerful the better you are as killer, though.

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