SURVIVORS ARE THE POWER ROLE | Dead by Daylight



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Survivors might be the Power Role, but that doesn’t mean you can’t Underdog this game! This match imparticular was a demonstration of basically almost every highest level competative gameplay, on such a powerful map for Survivors as well, but here we talk about some of the choices that high level survivors make, as well as killer.

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A group of up to four survivors must elude one killer. The survivors’ perspectives are third-person, while the killer’s perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into.

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26 thoughts on “SURVIVORS ARE THE POWER ROLE | Dead by Daylight”

  1. Ok so the game is more survivor tilted… I hear that a lot from certain players but never really any solutions on how to bring it more in balance. What's the right thing to do? I'm absolutely open to changes but I gotta be honest I haven't a clue what they can do to make it more balanced.

    Do you have a video you've done that you can point me to with your suggestions on how the devs could achieve that? If not I'd love for you to make one cause I'd definitely be interested in hearing what you have to say about it. Love the content! Keep it up!

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  2. His only option with that Nea was to leave her and chase someone else, he wasted time trying to go back and get her.

    wouldnt have made much of a difference but it woukd have been better than what he did. I think anyone with half a brain and time in this game knows how imbalanced it is against 4 good players

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  3. With the blind going into shack. What he needed to do there was as soon as he got blinded walk backwards and then to his left. ive had this happen before. They always go for the window, always. And you wont hit them cause youre blind. So you back out and move toward the window from the outside. Most survivors arent expecting this and its an easy down, THAT survivor would have moved the other direction and been cornered.

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  4. At this point I don’t even think BHVR even knows what their game is meant to be..
    A party game(survivors)? Eg meming and playing around
    .
    Or Competitive (killers)? Eg efficiency and kills

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  5. If I knew he was running sabotage, I'd put a portal down by the downed Suvivor. That was his mistake. The blind was off a firecracker? He should have heard it. It seems like he's not even taking the game seriously.

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  6. Its not really "information" but its really "communication". But after Alpha they have been adamant about NOT having communication as a base part of the game. So they are more focused on the "information" part. Something that will make playing as a SWF even easier. Since they will get a lot of the information without having to tell each other, and free up the ability to communicate other things much quicker, and allow them to focus their thoughts on other things.

    Yes information is something SWF has over solo but its not in the way its being thought of. They are getting it via communication. The game itself is not giving them all this information, they have to talk to each other to make it happen. The funny thing is though.. People/groups from a few years back already proved that the same things that SWF can still not use communication and win.. Keep in mind, this is due to them knowing each other ahead of time, every single one of them is at the same level when it comes to playing survivors, and they generally know what each other will do in the match… But that part at the time was more to prove that the base game was unbalanced even without the whole idea of having communication thrown into the mix.. Of course things improve massively for the survivor side when they can communicate.. But at least.. At the time. Even without that extra benefit the game was very heavily survivor sided.

    I believe most of the videos are still up.. I know they where on Marth88's side of it. Keep in mind the game has changed quite a bit since then. But the communication side of it is the real key to help balancing things.. Just giving everyone information.. In my opinion is not the way to do it. ( Oh and do not come at me with the bs excuse about mic spam and all that. Mute functions have been a thing since mics have been a thing with games.. So that excuse wont work. )

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  7. What I do in those situations is pickup and drop them at the hook and just wait for it to come back, pick them back up and hook. I also like to use a lot of gen slowdown. Deadlock all on its own can add like 2 minutes to the match.

    The game is balanced for solo queue with no communication. The game should be balanced for a swf on coms and add buffs for players playing in solo queue (they can do things faster or whatever). Until that is done the killer will always be at a disadvantage against a decent swf on coms.

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  8. Hey Jay, judging the balance of the game based on a comp game has some flaws to it. To put this game into context, these are the best survs in the world right now. The killer just came back to the game from a big break and according to his own word he didn't play it that well. In Competitive dbd the tourney organizers try to balance the game, they find a map that they find suitable for the killer to display his skill (usually a relatively good map for the killer, but I would argue not in this case) and then they make a ruleset and ban perks from both sides to make it an enjoyable and balanced experience (Note:Not balanced in surv vs killer way, balanced in a way that the more skilled party will perform better). You may have noticed there is no Dead Hard or DS, the consensus of the survivor team and the killer player was that Saboteur should be banned in the future because it's an incredibly annoying perk to play against and kind of ruins the base of the game. Without restrictions the killer would probably get 0 hooks in the game, but you have to keep in mind the survivors in this game are actually the best survivor team in the world. All 4 of them are absolutely insane in chase.

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  9. 'what an absolute back and forth' with a pity kill cause survivors are so op that can run the killer with ease without dh. 'balanced' playground for survivors to run killers for ages.

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  10. Even though this is a comp game among some of the highest skilled players in the game, it highlights the overarching problems in terms of balance. I only have around 400 hours in the game, easily 5x that much in watching streams and youtube videos. On Monday I was served a team with combined 37k hours in game. They played every tile perfectly in every chase, never fell for a mind game, and had three generators completed in two and a half minutes, I transferred chase twice in that time. I made virtually no mistakes in those chases, I got beat with experience. But because I am a killer main, with a pretty good record, I'm now getting teams with significantly more experience. I guess my point is that if a killer plays perfectly, and survivors play perfectly, it's virtually impossible for the killer to win.

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