SWF NEED AN ACTION DEBUFF Dead by Daylight



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20 thoughts on “SWF NEED AN ACTION DEBUFF Dead by Daylight”

  1. Hey please read this comment Tru! I would love if you made a 2024 reaction video to this game you posted awile ago that was completely impossible to even go up against as killer on dead dawg as legion the name of you’re video is called, “Everything wrong with dbd embodied into 4 survivors”. Please read this and give it some thought for mine doing your reaction videos are great.

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  2. I question dying light sometimes. At its best it is only adding an extra 24 seconds to the gen and through out the match you are obviously getting way less till you get those stacks. Wonder if something like Thana should be used instead of sloppy so it combines with dying light? As you said, being injured by default doesn't do shit to gen speed so thana would immediately give some benefit when combined with the other stuff.

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  3. Putting a debuff on swf players is not going to work. You can't punish people for playing with friends. Considering the toxic community of dbd, surv mains will try to find their friends while playing as soloqs to avoid the debuff.
    This game should be balanced around the fact that swfs unbalance things, so balancing perks keeping in mind swfs.

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  4. As someone that is not a pro and plays with friends that goof off / not sweaty but still try… I would cry if they would add in a debuff. Most of the community dont play it like its a esports, if you want to go in that direction, maybe add a mode for ranked that would better support your playstyle viewpoint.

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  5. Honestly i like the idea of an action debuff but really they need to make tiers of it. the swfs down at the bottom shouldn't really be punished as hard as the ones that true is at. give like the swfs at the bottom essentially a 15% or some odd number slow down while the ones at true get like a 40 something % slowdown. obviously if needed nerf slow down perks but honestly action debuffs need come in with how much they keep giving/buffing survivor gen speed perks all the while nerfing all killer slow downs

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  6. I mean, I get that SWF are hard and annoying to deal with but, in this video, you did get into a really bad chase in the beginning; Shack loop into Head-On into Shift-W into the mineshaft building and you left the chase with one injure and one pallet gone. Doesn't matter if it's swf or not, that's just a rough start lol. There were at least two survivors at all times who had free reign over the gens, and they started being altruistic at the right time when gens were about to be done.

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  7. I get it sometimes facing a good gen rushing swf can be frustrating but this game was not it, he had 3 useless perks here and somehow expected to get a win by simply going for the same person over and over… if you want to tunnel don't pick Pain Res, just go Deadlock, also "action debuff for swf" is a dumb idea and probably never gonna see any implementation because it would basically just kill it completely, no one wants to be restricted for simply playing with friends LMAO don't think there's any game out there that has this kind of feature, don't know where he got the idea but it's a very strange one to say the least 😂

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  8. SWF need separate que and solo with duo have their own que. This way if killer wants to sweat he can go against 3 and 4 man teams. Normal gameplay killers would go single and duo playing people. You can't balance game for single playing survs and full team on coms. Make separate que for single and duo where 3-4 man people can't join and separate que where anyone can join like single players up to 4 man teams. Balance game with ques.

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  9. What tru fails to understand is that 4 players playing efficiently SHOULD beat 1 player playing equally efficiently. It takes 1 weak player on a 4 person game to snowball a whole game. Tru didn’t lose this game because of swf, he “lost” (he tied) it because he got handedly outplayed in the early game and their team did generators during that chase. He did nothing to spread pressure and lost several gens because of it. But no, he’d rather cry “bad faith” than actually accept that the game’s balance doesn’t work if survivors don’t win more often than not if they play efficiently

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  10. If we were to nerf swyf's action speeds then all swyfs actoss the world even the not so competetive ones would have to sweat harder to make up for the group nerf, this is such a tough topic…

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