Territorial Imperative was BUFFED, but… | Dead by Daylight PTB



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This perk was BUFFED in the sense that it reduced the range from being near the basement while also buffing the amount of aura reading in extra seconds! The perk is bugged right now (shocker) so it’s not a complete showcase. But what do you think of the perk now?

00:00 Explanation
02:28 Demo Marking His Territory

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9 thoughts on “Territorial Imperative was BUFFED, but… | Dead by Daylight PTB”

  1. How would you change this perk? I'll start!

    A buff I was thinking is that the perk will keep its effects but it will also do this… Survivors within 40 meters of basements will have 5% hindered, 32 meters – 7% hindered, 24 meters – 10% hindered, and inside basement 15% hindered. Imagine shutting down the infinite buildings with this. It would feel so good lol. And this would make it a reason to bring the basement offerings which have almost 0% usage rate

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  2. Id add an aura 16 meters from the basement entrance, as well. The only times people will use the basement is for the one chest, or to do a head on when the killer is heading in to hook. The perk is like saying that someone might be around your house, but you wont know that until theyre actually inside. Whereas, I would want to know from the yard so I can make a play, especially if someone is already hooked down there.

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  3. I think territorial imperative would be more viable if it gave a movement speed buff and/or made the killer undetectable for 20-30 seconds. As it is, terri imp feels too niche considering its long cool down.

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  4. BHV make me so angry with this type of perk because they doesn't try to be creative , first i would make that you can chose your territory on 28 meter ( 32 if you chose basement ) , in your territory you get 3 % faster and 10 % action speed you also open locker 35 % faster, your terror radius is nearly always at max intensity regardless of the distance , now the money maker , i would make that you can hear at longer distance and with better precision the action of survivor ( like using a locker silently, healing ) , you can hear the sound of the step also better ( crouch movement are 6 meter walking can be heard at 15 meter and running 22 meter ), walking on grass and water give small personal scratch , opening a chest is louder and will give you scratch mark even if you are walking ( taking the objet in the chest also extend the duration of the scratch mark ) , if wounded the sound of droped blood on the ground can tell you where they're are the intensity depend of the proximity, if the survivor perform rushing action the sound cues become way more accurate , if you wound a survivor in your territory and continue the chase inflige hindered by 2 % for 10 s, in the basement and is building you are undetectable ( you lose this buff immediately when you exit the building), the sound of crow is more accurate , chasing the your obssesion give you a 25 % resistance to stun, the cleansing and blessing totem take 20 % more time , after a hook you can set a trap that will make the survivor scream if they interact with your totem.
    I purposely don't use aura reading because i find that we have too much of those and i prefer that when we don't rely on aura to know where survivor are , everything is only in the territory you have chose , you can change territory after 240 s so chose carefully.
    My objectif was to really encourage interaction in your territory and make it feel like a monstruous hunter that this time hunt on is playground.

    By the way the Shirtless buff IS INSANE NERF PLS.

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