Testing Double Ultra Rare Addon Huntress….. | Dead by Daylight Killer Builds



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Trying out both ultra rare addons for Huntress together as a combination. Soldiers Puttee gives extra speed when you use your only Iridescent Head hatchet, so surely they are the perfect combo, right???

Check out Skermz if you get the chance, he’s a cool dude: https://www.twitch.tv/skermz

I stream Dead by Daylight 6 nights a week over at Twitch – https://www.twitch.tv/ohtofu​​​

Also hit up my socials here:
Twitter – https://twitter.com/OhTofuOfficial​​​
Discord – https://discord.gg/ohtofu

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48 thoughts on “Testing Double Ultra Rare Addon Huntress….. | Dead by Daylight Killer Builds”

  1. im not a huntress player but the one with the ms seems like it would do better if you were sent to a bigger map. try to give you the option of trying to chase on a big map it feels like.

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  2. I enjoy watching OhTofu a lot. Very educational and good tips. But does anyone know of a good YouTuber that mostly uploads survivor vids? Just trying to get more tips from watching good survivors. But OhTofu definitely gives me insight on killers for sure!

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  3. Soldier's Puttee almost feels like it would go well with any EXCEPT Iri head. that way if you nail someone with your last hatchet in a chase, it'd be easier to chase them down and finish them off while they're injured? I'm not a Huntress player, admittedly. Just my two cents.

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  4. Can we just talk about the contrast between Tofu and Skermz in the first interaction? lol Skermz running for their life, almost panicking, and Tofu here just casually chasing them, contemplating locker placements on the map and the de-rendered scratch marks. Love it.

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  5. YOOOOO, I actually unironically run Double Iridescent Add-Ons with Huntress at least 1-2 matches a week lol. You killed against these survivors. My build for Double-Iri Huntress, is instead of Make Your Choice + Pain Resonance + Corrupt, I’ve ran Iron Maiden, Discordance, Jolt, and either Ruin, Tinkerer, or Pop. It goes CRAZY. Guaranteed Gen Pressure + the value of Puttee and Jolt is noticeable.

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  6. So I don't think you took into account how much the map screwed you in the 2nd (3rd actually) game. Hit you on 2 fronts. Close indoor map where it ruined your make your choice perk. Basically never proc'd. As well as pallets everywhere so you couldn't even m1 as a 4.6, ruining soldier's puttee. Seems almost as bad as bringing scratched mirror myers and getting a super open map. Still did well especially considering the survivors played well. Ggs and wp to all! Great content Tofu! <3

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  7. I think the add on is situational. Like anything in this God forsaken game it all comes down to the opportunity. In your first match you snowballed because you had faster movement and "make your choice". Its a good add on to use with Iri because if you miss you still get a good chance to get an M1. Almost all the best add on are situational, in my opinion

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  8. I really don’t think Soldier’s Puttee should be run with Iri Head. I find that the best way of using it is playing Huntress normally and when you run out, chasing after and injured survivor ends up potentially being more time efficient than finding a locker, reloading, and finding the survivor again.

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  9. With new Wooden Fox you'd have undetectable for like half the game. Also the Gloves with Iron Maiden feel super good, I don't know how actually strong it is but should be powerful considering how often you need to reload

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  10. I feel like you didn't get soldiers puttee value bc you need to play her different you you don't. Also you reloaded your original head while the whole team was injured. Staying 4.6 would make more sense there bc you can catch up and down em faster I feel

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  11. @ohTofu always love the content. At 7:05 I think you missed an opportunity for add-on synergy. 2 survivors, both injured, close together, and in pretty makeable hatchet range. I get wanting to keep a hatchet for a full health survivor, but by pulling a hatchet right around that timestamp and downing either survivor, you almost immediately get to start chase at 4.6 speed against the other injured survivor, at a pretty mindgame-able tile. Not trying to be a backseat killer. You've taught me so much about DBD over the years. I just thought I'd share my thoughts on how you might squeeze some more sweet sweet value out of the build. Much love

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