The 10 Most Overpowered PERKS in Dead by Daylight's History!



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Hey everyone, let’s talk about some of Dead by Daylight’s most powerful perks throughout its near 6-year history. Let’s get into it.

Chapter 23 has been announced! It’s Ringu, a licensed chapter releasing in March of 2022. For now we have no further details.

Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Hope you enjoy!

Huntress + old Tinkerer, credit (Scarlet Angel17): https://www.youtube.com/watch?v=cp2vWCaU0To&t=73s
We’ll Make It/300% healing, credit (LongPape): https://www.youtube.com/watch?v=G0K3uvG6b4k

Dead by Daylight Wiki (very helpful and a ton of cool stuff and secrets on there): https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki

Intro 0:00
Decisive Strike (1.2.1) 0:07
Enduring (1.2.1) 1:03
Mettle of Man (2.6.3) 2:23
Object of Obsession (1.2.1) 3:51
Tinkerer (1.0.0) 5:00
We’ll Make It (1.0.0) 6:18
Hex: No One Escapes Death (1.0.0) 7:09
Save the Best for Last (1.2.1) 8:11
Balanced Landing (2.0.0) 9:27
Slowdowns 10:37
Outro 12:34

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49 thoughts on “The 10 Most Overpowered PERKS in Dead by Daylight's History!”

  1. Is there like a new perk for survivors where once within 3-5 meters as a killer time will rewind to 3 seconds beforehand? Just experienced that 15x in 3min a few min ago (Console player, internet connection speed not the issue).

    Reply
  2. Hey azhymovs, just a little correction about Enduring.
    The old 75% used to be applied to the recovery rate of the pallet stun, which goes by the formula:
    (Stun Duration) * 1/(1 + 0.75) = 2 * 1/1.75 ≈ 2 * 0.571 = 1.142s

    Now, Enduring straight up just halves the stun duration, which is actually a slight buff to the perk.

    Reply
  3. So why dont they just scrub the part about boon totems qhen they are all tied to one? Like you cant have all your hex perks tied to one hex totem. You also cant infinitely reapply hex totems either.

    Like the way boon totems are set up theres not even a penalty for using nothing bit boon totems, the absolute least they could have done was make it take say an extra 20% per boon when blessing. This way you cant just slam boons nonstop because now you need to manage your time better.

    Sometimes i wonder if behavior plays their game, hell if they do it feels like they only play one side or the other and are toxic as hell towards the other side.

    Reply
  4. Perk Idea:
    HEX: SUPPRESSION
    While Hex: Suppression is active any boons active range is reduced by 4/8/12 metres

    The Hex effects persist as long as the related Hex Totem is standing

    (Maybe another effect as well, like bonus bloodpoints awarded at the end, so that the perk isn’t completely useless if survivors don’t have boons)

    Reply
  5. As a former tournament winner and semi professional Halo player (had a child early so had to quit playing) I can notice your subtle movements and I think that alot of people who criticize you and talk smack can't even see these subtle moves you make, which speaks volumes in their skill levels as well as to the skill levels of streamers they glorify (no offense to those streamers). But when watching your gameplay and seeing your movements and the movements of the survivors and the way you all mind game and how the survivors know how to perfectly extend loops shows just how big of a difference in skill your matches are vs others.

    Reply
  6. People really think slowdown perks are OP with how fast gens go without them? Hell if you don't run at least 1 slowdown perk you are in a world of pain if you are not playing nurse or spirit with good addons. I don't know i don't think i agree with slowdown perks being OP, i think they are necessary and most killers do not like having to waste perk slots for slowdowns but in high elo when you are not a "god" killer it's the only way to keep your gens at least somewhat alive for 5mins…

    Reply

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