THE COMPLEXITY OF "TUNNELING" Dead by Daylight



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14 thoughts on “THE COMPLEXITY OF "TUNNELING" Dead by Daylight”

  1. insane this guys still plays so consistently. even though he goes for draws sometimes. tough dude to deal w so much toxicity everyday and still be on all the new meta. dude has always been influential and valid.

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  2. "They haven't done a gen yet, but I still have to treat it as they are." Super valid at top mmr. Just as quickly as you get a decent start as killer, it can easily flip completely on the survivor side.

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  3. Gen speeds are insanity, even without perks and item and coordination. There needs to be a required secondary action to finish a gen. For example when you’re at 100% progress on a gen a required key spawns somewhere randomly on the map and you need to go get it, and everyone else can see the key as well 🤷🏻‍♂️ I don’t know… or just make the gens take longer.

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  4. I think the new Grim Embrace, long as it goes to Live how it was in the PTB, might actually be super healthy for the game since it'll be a consistent block/slowdown for a killer, provided they spread hooks. That could, in theory, make tunneling the less optimal play in most cases. I honestly can appreciate that since it ensures that every player gets to have more time and BP in the round. It's why even when I'm playing Survivor, I dig seeing Friends Til the End show up, since I know the killer is going to be incentivized to hop around on targets while also not gimping themselves by playing too nice

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