35 thoughts on “The Demographic that Suffers the Most from MMR – Dead by Daylight”
Wait until they notice bubba always tends to have low mmr so they try to buff him. Little do they know, allot of bubbas face camp and face camping leads to low scores.
I would argue that killers being forced to play only three out of 25 killers to even have a chance against good survivors is far more personally oppressive than bully squads finally getting their comeuppance. This system is going to force good survivors to play solo now to get a variety of killers, and that's a good thing.
Look here’s my opinion and I know some of you won’t like it. But it seems like people complain about just about anything no matter the change. One of the biggest issues raised in DBD wether it be YouTube Reddit whatever, is matchmaking “matchmaking is shit, rank one means nothing blah blah blah” then when something that’s supposed to fix the issues that were asked to be fix comes out it’s “oh well only see spirit/nurse/blight at high rating” well good. If you’re at the HIGHEST rating you should have to play against the highest rated/ best performing killers. They’re the best killers in the game with nurse and blight having the highest skill ceilings IMO. (Spirit can fck off tho in terms of skill to potential output” I doubt that these survivors will get to this high mmr without playing as a SWF and using strong perks. I don’t think this is an issue with the actual mmr system ‘AS LONG AS IT WORKS’ this is a big point. I think the problem lies in the massive disparity in killers powers. If you want to have a competitive MMR ladder you need to have competitive options for how to play.
I’m so excited to be punished with frustrating games and less and less variety of ingame scenarios just for being slightly above average at my killers / survivor.
Another problem with the system is basically good survivors will never see new killers. Their mmr is going to be zero, therefore it'll weeks or maybe even months before a new killer will ever reach a good survivor's mmr. What difference does it make that they're introducing Pinhead – I have two thousand hours in the game mostly as survivor; I'm not going to see him any time soon.
This argument exemplifies what has been going on with call of duty over the past few years. Anyone who is good at call of duty when they implemented strong SBMM will attest the same thing, all you play against are other sweaty players and there is no incentive to be good at the game. So it seems the same here, if I get to the level where I'm decent at this game I'll start facing the same good killers over and over.
The reason people keep reducing your point to "I just want easy opponents" is that it's really not far off the point you're actually making, whether you realise it or not. When you say that you fear for the top 5% of survivors because certain killers "just can't hope to compete with them" and you use that as an argument against SBMM, what you're saying is that those players variety of opponents is more important to you than the enjoyment of those people playing anything other than the most meta of killers. That's a truly awful argument, they aren't your content, they are players just like everyone else. They deserve to be given matches they have any hope at all of winning, and feeding such players to the top few percentiles of the survivor playerbase absolutely does not encourage people to play anything other than the most meta of killers.
My only faith with mmr is the possible chance of them balancing the game along with the new data acquired from it (perks, high tier killers, gen speeds and so on…). Otherwise, It have a high chance of flopping.
Firstly I think that you're talking about the VERY BEST survivors out there. Did you encounter Only Blight, Spirit and Nurse when SBMMR was enabled? And you are a damn Good survivor after all, you have years of experience playing dbd. Also you're assuming that MMR would work perfectly, which we all know it won't since they will also need to balance queue times with good matchmaking, and we're talking about a dev team who doesn't really play the game. Lastly, I'm in purple ranks right now and as a survivor I'm tired as SHIT of ruin, undying, tinkerer + tunneling and patrolling since 90% of killers do it, and they cannot be blamed for it, it's the best strategy even if dull as shit. At least with SBMMR you should have teammates of similar skill to your own.
Honestly in retrospect I appreciate rank based matchmaking. It tends to keep new players from going up against experienced players without making the highest level into a sweatfest, circumventing the biggest issues from both random matchmaking and SBMM. Not looking forwards to this update.
I feel like they could easily solve the issue with running into the same killers every match by having a kind of invisible cooldown system. For example, you just went against Blight, so you don't go against another Blight for 2 or 3 matches. It would need some testing to see what would be best but it would encourage killers to play more than just the same 3 too because eventually everyone's gonna have those 3 on cooldown and you're gonna wait way too long to find a match.
Mmr is great for killer exclusive players. You can literally pick how sweaty you want to be at any particular time. Feeling like sweating? Just pick spirit and some of her stronger addons and go to town. Feeling lazy but want to grind bp while your watching youtube, reading reddit, listening to audiobooks? Pick bubba and just facecamp the first person you down, run bp perks and watch as the game scrambles to find actual babies to feed you with because it thinks your terrible. Its actually halarious.
The obvious thing that needs to happen is that BHVR needs to do their job and buff the other killers until they're at least comparable to Blight/Spirit. The fact people will want to fail so they can face killers that are weaker, means 1. The system sucks and 2. Those killers they want to face need to be stronger. And that's like 80% of the cast
During testing the issue I had was easy opponents. I like to 8 hook, feels more challenging than tunneling, but I think it throws off the Mmr metrics in a way that my play style didn’t before
Scott, the thing that makes me Stop playing survivor the most is shitty teammates. Not shitty in the sense of ill-intentioned, but rather the guys who won't touch a gen, hide in a corner, not take chases after unhooking, etc. Most of them are just new and, therefore, shouldn't have been matched with veteran players bc there is no way to communicate with them in a match and guide them to be better/learn.
What you're describing doesn't really sound like a problem with matchmaking it sounds like a problem with killer balancing. It's not the matchmaking method's fault that the game only has three good killers in it right.
Wait until they notice bubba always tends to have low mmr so they try to buff him. Little do they know, allot of bubbas face camp and face camping leads to low scores.
You only see one demo for 50 other killers, now at high ranks it’ll only be you lol. But yeah, not excited to never see other killers
I would argue that killers being forced to play only three out of 25 killers to even have a chance against good survivors is far more personally oppressive than bully squads finally getting their comeuppance. This system is going to force good survivors to play solo now to get a variety of killers, and that's a good thing.
Look here’s my opinion and I know some of you won’t like it. But it seems like people complain about just about anything no matter the change. One of the biggest issues raised in DBD wether it be YouTube Reddit whatever, is matchmaking “matchmaking is shit, rank one means nothing blah blah blah” then when something that’s supposed to fix the issues that were asked to be fix comes out it’s “oh well only see spirit/nurse/blight at high rating” well good. If you’re at the HIGHEST rating you should have to play against the highest rated/ best performing killers. They’re the best killers in the game with nurse and blight having the highest skill ceilings IMO. (Spirit can fck off tho in terms of skill to potential output” I doubt that these survivors will get to this high mmr without playing as a SWF and using strong perks. I don’t think this is an issue with the actual mmr system ‘AS LONG AS IT WORKS’ this is a big point. I think the problem lies in the massive disparity in killers powers. If you want to have a competitive MMR ladder you need to have competitive options for how to play.
they could put a cap on how many times you can use a killer a day
Well said
Ur so called fun isn’t fun it’s teammates without a brain I don’t mind goin against the same killer as long as my team is decent
I’m so excited to be punished with frustrating games and less and less variety of ingame scenarios just for being slightly above average at my killers / survivor.
Another problem with the system is basically good survivors will never see new killers. Their mmr is going to be zero, therefore it'll weeks or maybe even months before a new killer will ever reach a good survivor's mmr. What difference does it make that they're introducing Pinhead – I have two thousand hours in the game mostly as survivor; I'm not going to see him any time soon.
Kitty movement spotted
This argument exemplifies what has been going on with call of duty over the past few years. Anyone who is good at call of duty when they implemented strong SBMM will attest the same thing, all you play against are other sweaty players and there is no incentive to be good at the game. So it seems the same here, if I get to the level where I'm decent at this game I'll start facing the same good killers over and over.
The reason people keep reducing your point to "I just want easy opponents" is that it's really not far off the point you're actually making, whether you realise it or not. When you say that you fear for the top 5% of survivors because certain killers "just can't hope to compete with them" and you use that as an argument against SBMM, what you're saying is that those players variety of opponents is more important to you than the enjoyment of those people playing anything other than the most meta of killers. That's a truly awful argument, they aren't your content, they are players just like everyone else. They deserve to be given matches they have any hope at all of winning, and feeding such players to the top few percentiles of the survivor playerbase absolutely does not encourage people to play anything other than the most meta of killers.
My only faith with mmr is the possible chance of them balancing the game along with the new data acquired from it (perks, high tier killers, gen speeds and so on…). Otherwise, It have a high chance of flopping.
Firstly I think that you're talking about the VERY BEST survivors out there. Did you encounter Only Blight, Spirit and Nurse when SBMMR was enabled? And you are a damn Good survivor after all, you have years of experience playing dbd. Also you're assuming that MMR would work perfectly, which we all know it won't since they will also need to balance queue times with good matchmaking, and we're talking about a dev team who doesn't really play the game. Lastly, I'm in purple ranks right now and as a survivor I'm tired as SHIT of ruin, undying, tinkerer + tunneling and patrolling since 90% of killers do it, and they cannot be blamed for it, it's the best strategy even if dull as shit. At least with SBMMR you should have teammates of similar skill to your own.
Ranked and unranked game mode?
Behaviour giving us something we didn't need nor asked for instead of fixing the game, what a surprise.
That's why people cheat on their partners.
They get bored of them.
Thank you Scott
I get what you're saying, but this is a flawed statement IMHO. A lot of people consider winning as their fun. Even if it's noob stomping.
Honestly in retrospect I appreciate rank based matchmaking. It tends to keep new players from going up against experienced players without making the highest level into a sweatfest, circumventing the biggest issues from both random matchmaking and SBMM. Not looking forwards to this update.
I feel like they could easily solve the issue with running into the same killers every match by having a kind of invisible cooldown system. For example, you just went against Blight, so you don't go against another Blight for 2 or 3 matches. It would need some testing to see what would be best but it would encourage killers to play more than just the same 3 too because eventually everyone's gonna have those 3 on cooldown and you're gonna wait way too long to find a match.
2:58 My ex's logic
Mmr is great for killer exclusive players. You can literally pick how sweaty you want to be at any particular time. Feeling like sweating? Just pick spirit and some of her stronger addons and go to town. Feeling lazy but want to grind bp while your watching youtube, reading reddit, listening to audiobooks? Pick bubba and just facecamp the first person you down, run bp perks and watch as the game scrambles to find actual babies to feed you with because it thinks your terrible. Its actually halarious.
The obvious thing that needs to happen is that BHVR needs to do their job and buff the other killers until they're at least comparable to Blight/Spirit. The fact people will want to fail so they can face killers that are weaker, means 1. The system sucks and 2. Those killers they want to face need to be stronger. And that's like 80% of the cast
During testing the issue I had was easy opponents. I like to 8 hook, feels more challenging than tunneling, but I think it throws off the Mmr metrics in a way that my play style didn’t before
They'll happily pump out 250 skins a month for weeb whales to buy though.
Okay but scott, what if I fuck the super model WHILE playing dbd?
I think we're going to see an influx in smurf accounts.
Do you think that high MMR players will have to wait months to play against Pinhead if at all?
i start getting tired after the same killer twice, i cant imagine only the same few killers constantly.
Scott, the thing that makes me Stop playing survivor the most is shitty teammates. Not shitty in the sense of ill-intentioned, but rather the guys who won't touch a gen, hide in a corner, not take chases after unhooking, etc. Most of them are just new and, therefore, shouldn't have been matched with veteran players bc there is no way to communicate with them in a match and guide them to be better/learn.
9:00 “I value doing dumb shit that’s fun over sweating in this game”*
Lv 15-20 is best any higher then you go against sweaty killers who all have the same builds, and some even camp
This game has a horrible community, i dont see this game another 3 years with the best devs leaving
What you're describing doesn't really sound like a problem with matchmaking it sounds like a problem with killer balancing. It's not the matchmaking method's fault that the game only has three good killers in it right.
ez, just nerf spirit blight and nurse
Survivors are truly the most oppressed demographic.