THE DREDGE "GOOD AND BAD" ADDONS! MY TAKE! Dead by Daylight PTB



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16 thoughts on “THE DREDGE "GOOD AND BAD" ADDONS! MY TAKE! Dead by Daylight PTB”

  1. I'm actually super excited for Dredge cause it looks like he can cause some havoc and potentially be a top 5 Killer.

    That being said, we can't always have nice things, and I fear BHVR will change him for the worse. Mainly his Remnant mechanic, which yeah, he shouldn't be able to hold it indefinitely unless a survivor comes into contact with it to destroy it. But hopefully Nightfall will actually be a threat or at least a serious presence

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  2. its crazy how you dont have more of a following than these other youtubers who just say what everyone wants to here, been watching you for years back when ruin was a good perk, you the realest bro, keep up the good work and keep grinding!! <3 all love

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  3. i would like to see an addon which blocks the most worked on gen for 20 seconds when nightfall activates. i fell like the creativity the devs could have with the dredges addons is infinite but they always choose to go for the easy/safe route.

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  4. We live in a world where there is so much beyond our power to change, so keep reminding yourself DON'T stress over what you can't change, give life your best shot and at the end of the day sit back with a smile and be very proud of who you are

    THANKS FOR YOUR SUPPORT GUYS

    IT MEANS ALOT. I WILL ALWAYS BE GRATEFUL

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  5. This killer has almost nothing going for it other than its design and thr fact that it can teleport but jesus Behavior can't think of any other power besides that? There are so many other killers that can teleport there is just no point.

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  6. I do hope they change many of the addons before Live. The brown addon Mortar and Pestle shouldn't exist, you'd get it's effects normally by moving your mouse. I'd like addons like the following:
    -Your Terror Radius persists during Nightfall (so you can benefit from perks like Coulrophobia or Dredge's OWN PERK Septic Touch) + a secondary effect of it makes Nightfall visually darker (should be fair, since they'll be able to hear you coming).
    -Nightfall is visually darker and survivors have the Blindness status effect (during Nightfall) while further than 16m from another survivor
    -While inside a locker for longer than 1 second, the locker gives no visual indication that you are inside (the fog particles) and you see survivors' auras within 16m
    -Nightfall is slightly darker for each downed or injured survivor
    -Your body is not highlighted in white during Nightfall
    -Nightfal ldoes not automatically activate, you activate Nightfall when it is fully charged by using the "Charge Teleport" action. Nightfall lasts 10 additional seconds. (basically, you get to choose to activate Nightfall when it is convenient for you to do so, which is usually when you want to be able to teleport: thus it activates on "Charge Teleport").
    -(iri?) You move at 110% speed, Nightfall takes 250% more charges to activate. When Nightfall is activated, it is permanent during the remainder of the trial. When the last generator is completed, your movement speed is increased to 117%.

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