The Go Next Epidemic Has to Stop – Dead by Daylight



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im so bored
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43 thoughts on “The Go Next Epidemic Has to Stop – Dead by Daylight”

  1. They should implement a system that will take inton considerations 3 things

    Step 1 did the survivor try to unhook themselfs 3 times forcing a struggle

    Step 2 did the player miss two skill checks to instantly get sacrificed/miss them on purpose to speed it up

    Step 3 match time, if its within the very first 2-4 minutes of the match

    Additionally some way to track if this survivor is the very first survivor that got hooked…

    And simply put a timeout on those people as if they left the game

    (Obviously this is only for the hook suiciders)

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  2. so now cos everyone is BMing them, they will do it subtlety by just being dog doo and dying very quickly, instead of like now just running at the killer and point at a hook.
    They will always find a way around whatever is implemented. Even if something was put in the game to stop giving up on hook, there will be people not playing just to prove a point.

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  3. i mean i'm down for the option that you take away the possibility to 4% on first hook, and slap it exclusively onto slippery meat and maybe even remove the skillchecks from 2nd stage, so it's animation only (maybe even get a random chance to self-unhook in 2nd stage again with slippery). i mean okay it takes away the minigame aspect in second stage, but tbh it adds nothing since you don't need to mash spacebar, and for "letting go for hatch", well… it's a petty way to force that imo. anyways, this way the person either intentionally "ruins" their build with slippery meat or goes with a build without it, and they need to stay in the game throughout. if after a 2nd unhook the gamer decides to intentionally seek out being killed, leave it up to the killer if they want to "punish" the gonexter and ignore them and kill them after 5th gen pops or bleed them out for an additional 4 minutes or maybe not. i usually go with the middle. they are stuck in there with me.

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  4. We shouldn't have made this game so competitive. All the balancing changes. Maybe things should be more wacky and party game-like. When the only goal is to win and nothing else is fun, then people want to give up right away. There needs to be fun or secondary objectives aside from 4ks and escapes.

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  5. Looks like all the Youtubers and streamers defending going next because "its just a game lol" are suddenly reaping the consequences of their actions: the normalization of being a little bitch. Even in a baby ass game like Smash Bros, if you play online and jump off the arena multiple times in a row, the game bans you from playing online for 30 minutes. This is the only online game I have ever played where the major playerbase genuinely DEFENDS throwing matches. DBD is the ultimate ScrubQuotes game.

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  6. I think you’re misunderstanding a bit by not understanding why they launch. A single player doesn’t DC for everything, but every player has something different they don’t like and will DC for. Some people may only dc vs trapper regardless of perks or addons, some only when they get hard tunneled, some never. They may play 3-4 games for every 1 DC, which they see as worth it to continue playing.

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  7. TL;DR – This video is a poorly disguised post-loss seethe.

    What an L take.

    You've said the solution yourself many times; Fix the reasons people are DC'ing en masse, or REMOVE THE PENALTY.

    You've also (the irony) pointed out that there's nothing you can do to force someone to play the game if they don't want to.
    No go next? Afk
    No afk? macro
    No macro? just follow the killer/drop every pallet/vault 100x in a row/ect

    I've been saying it since they announced the bots, and I'll keep saying it –What's the point of the bots (especially the dev time spent) if you actively disincentivize players from interacting with that system? None.

    These exact scenarios were the entire point they made the bot system in the first place.

    The game never had these issues when there was no DC penalty –so claiming not having one will make it worse is disingenuous at best.. Don't even try.

    Since we all know how lazy the BHVR devs are, the only real solution is to just remove the penalty and be done with it. If randy random doesn't want to play against perk-less trapper he can just leave you with a bot as it should have been all along.

    🙄

    Honestly half your DC's are probably people doing it to piss you off bc you're a creator. Cry less, scott.

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  8. Removing DC penalty for anyone after the first DC is a start.

    Also anyone who DC only once per week should not get penalized.

    Also killing yourself on hook can be checked automatically, and have same, or worse penalty than DC. Quest progression shouldn't count, BP should be 0 as well, etc.

    AND have a reward system in place, maybe cosmetics every month, where if you did not kill yourself on hook, you get something. Sadly, I don't think you can check for DC on purpose, because you might just had a power outage, net problems, game crashing, anything. Even the reward system cannot be flawless, at least not in itself.

    So having all possible solutions combined on a smaller, safe scale is the only way to have any real effect. Do you trust behaviour to do not just any, but ALL of these?

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  9. soo I played for survivor for 24hrs the other day, ~70% soloq around 100 matches total.
    Had approx 30-40 matches where ppl killed themselves on hook 10-20 where multiple ppl did
    then another 20-30 where 1-2 ppl botted <it was crazy it was atleast 1/3 matches then alot of times it was back to back
    getting to the point where I'm just expecting it to be a 3v1@4gens

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  10. these discussions are so funny, cats talking about mice not having fun being hunted and how to punish the mice for not being scared of them. this kind of killer sided design logic is why this kind of stuff happens in the first place, the mice dont care, you keep kicking them and smacking them, they know they are going to die, why amuse you?, get it? there is NOTHING you can do, nothing to threaten them with. the mice have no hope, so its just apathy and death, enjoy the bots. and all you can do is go "how can we punish them!!!" lol you know its a game they are logging on for and maybe spending money on right? in the hopes of having fun? lol.

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  11. I played a bunch of DBD back during the Halloween, had decent fun with the smokebombs and hauntlaunching, then stopped playing until recently. During the break I had fun with Total War, Monster Hunter and even played through whole Mass Effect Trilogy, not to mention dipping in toes to PoE2. Then I tune in to DBD, to see what's what in December and the matches I had were so miserable I think I might just bench the game for good, or at least for a long fucking time. Everyone is running best stuff they can, and acting like ass if they win or giving up if the game seems even a bit like a loss to them. Hardly anyone is having fun, even I felt like shit if I won a match. The magic seems to have faded out, at least for me. Got my money's worth, that's for sure though.

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  12. also this game has a sweat problem and it's making the casual base upset I mean just look at events. Most of the matches I played during the event had the killers slugging and tunneling and slugging for the 4k during an event and they go an entire match without interacting with the event mechanics once. The go next epidemic is a result of sweaty players and the casual base being in one miserable pit together.

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  13. Instead of hiring moderators to watch through millions of games or people mass reported they could do what Counter Strike does where if someone gets enough reports or maybe has too many crows constantly they'll allow people who want to help and have the time to watch a replay see it to choose if the person is wrong or not. Counter Strike calls it "Overwatch" and it's actually a pretty good system.

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  14. Easy.
    Just make DBD fun…
    How?

    + Buff the Base kit Anti-Tunnel mechanic (Massive Speed Boost, Remove scratch marks, pools of blood and grunts of pain)
    + Give killers base kit Slow down (lots of ideas but it needs to be effective but fair)
    + Make getting hooks more meaningful by giving the killer a buff of some sorts
    + REMOVE gen prog/reg perks, add on and items
    + ADD more gen perks (like Wire tap, Flashbang, Blastmine, Trails of Torment and Dragons grip)

    Here are some other stuff

    + Replay System
    + Audio Design overhaul
    + Better Skins
    + Better Reward system
    + Adding more Interactive ideas into the game

    We don't NEED Quitter Que. We don't NEED a report system. We don't NEED a Ranked Ques.
    Stop adding dumbass band aid fixes that temporarily "fixes" to problems that can be more effectively resolved by taking care of DBDs foundation.

    Do this and the game will TRIVE.

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  15. When i loop the killer for 60 seconds and no one is on gens and I go on hook and see everyone just sitting in corners I'm going next.
    When you un hook me in front of the killer and dont body block.
    Im going next.

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  16. I do hate this. But, the thing with end-game slugging is something I just don't enjoy. 4 minutes is a lot. I would rather either a way to bleed out faster so my teammate can get hatch, or maybe basekit Breaks. Also, if I do bleed out and a killer is going for Adept, allow it to count towards adept. Because there's no guarantee that my teammate gets hatch unless there is an offering. Which I don't see a lot.

    I don't like the early game throw, but there should be a way to help a teammate get hatch. You used to be able to DC, and that was scummy. I don't know. it just seems like slugging is boring, and I would rather bleed out faster to help out. Not out of vitriol, the killer did well. Just to give my teammate more options than just hiding until I bleed out. So, button to bleed out faster.

    Other than that, like I said, I'm not a fan of teammates who give up first hook. Though, yeah, there are things I don't enjoy, but I feel like they could be made better.

    What do you do about people that go next super early? Seems something that's unsolvable. I suppose no more hook escapes? But I dunno how realistic that is.

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  17. "These people shouldn't be allowed to play the game."

    Unironically an extremely based take. They need to start booting you out of the lobby if you have more than 200 ping consistently and they need to start handing out long bans to players that DC constantly. They also need to flat out remove hook Kobes outside of specific perks that give you the ability to do it. Just like unbreakable and no mither give you the ability to pick yourself up, you should need wicked to self unhook only in the basement and deliverance to self unhook only if you've unhooked someone. Slippery meat could be reworked or have it's entire thing be that you can self unhook with 6 attempts.

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  18. A "Karma" system would be welcome.

    Have a few detectors to determine when players do scummy, selfish things – and when they do altruistic, good things.
    Survivors suffer early downs at 5 gens – but nobody disconnects? +Karma.
    Killer stands near hatch for longer than 8 seconds and a survivor escapes (giving hatch) +Karma

    Survivor kills self on hook -Karma
    Killer camps/tunnels -Karma
    Survivor hides in a corner all game -Karma
    etc. etc.

    Then just add a modifier to MMR that prefers to put low Karma players together and high Karma players together.
    Que times may be slightly effected – but people that kill themselves or mess up teammates will be paired with camping, tunneling killers… and brave, well meaning survivors will be paired up with kind, fun-loving Killers.
    MMR itself, keeping similar-skilled players on both ends, wont be effected, but it creates a bias.

    This way you don't have to worry about "Banning" someone or even locking them behind Que penalties that force them to quit and play something else… you just clearly say "If our system detects that you CONSISTANTLY ruin the experience for others, we're going to start putting you in more and more lobbies with these jerks. If you want to play with cool, fun people – be a cool fun person."

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  19. Behavior has always taken the approach of punishment instead of reward. If sticking out a match is more worth it than this problem will probably go away or be much less common.

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  20. The best system is implemented from DBD mobile, when a player is good or sticks until the end, other players in the game can thumbs up the player and the thumbbed up player will receive rewards in return. That is the only solution, the community loves being rewarded.

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  21. It has EVERYTHING to do with teammates.
    If you get chased for a minute, and not a single icon pops up next to a teammates portrait, then why continue in that game? Or you can see them crouching as you run. Or you finish an entire gen and they haven't rouched a thing.
    At that point, you present ypurself to the killer, and go on to the next game.
    And NO, THE OTHER SURVIVORS DO NOT DESERVE A BOT!
    The way to remove this problem is to hold idle teammates accountable.
    Make a fifth emblem to rule over all others.
    Productivity.
    What percentage of a game is spent out of a terror radius, or silent radius for the stealth killers (actively hiding), or in chase, or downed, or in a conspicuous acrion.
    If that percentage is too little, then there needs to be punishment at this point.
    Reducing bloodpoints from that game, or removing them from the game altogether, up to time outs if the percentage is too low.
    Oh, and to sovle the other reason for killing yourself on hook. Farming killers should be banned permanently with both hardware and IP bans, with no appeal.

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  22. The game needs to also be wayyy more new player friendly. We really need indications that our aura is being read. Like in the 2v8 it shows both sides when their aura is being read. There are too many mystery mechanics new players will not know about. People get frustrated or think people are cheating. I also like the idea of the still sight perk and think a version of it should be base kit where if you don't move for 4-5 seconds you can see the aura of the closest generator to you as I've seen so many new players struggle to find a gen the entire match. Killer should get indications when a survivor is moving faster than normal, that their aura is being read, etc as well. The on screen tips and gen speed modifier after hooks/completed gens like in 2v8 were great and FFS let us scroll over our buffs/debuffs or press escape to see what they are so you don't have players bouncing next to you pleading for a heal while broken. Alot of frustration comes from players not knowing WHY something happened. Alot more endgames stats would be great as well like total time working on gens, etc. I would also like to see a log with timestamps in end game to find out why something happened like BBQ was triggered revealing players 1,2 and 3. Or player 2 took damage from deathslingers redeemer injuring them and giving them deep wounds, player 2 activated dead hard and gained endurance, player 2 took damage and fell into the dying state (endurance nullified by deep wound state). This would help players understand endurance does not work when in deep wound. It would greatly help players learn the game. Adding a ping system would also be fantastic.

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  23. it's true that lately going next happens more than it use to a couples a years ago,on my end I think that it's a matchmaking issue more than I don't like the killer or the hit I got trough a window or pallet…anyway it's my grain of salt I might be way off 😂

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  24. I think it they should do a handful of things. First off, allow kobe attempts, but failure doesn't speed up hook progress. Second they should allow people to report others in the game. The thing is they would need somebody to review those who get reported so often. I'm sure they can tell how much you progressed the game on their end. Finally, because of the investment involved if you are discovered to be a constant bad player, they should absolutely be harsh with the ban. Six months the first time, permanent the second.

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  25. One way to possibly detect a person not playing is compare their interaction count or blood point rate to other teammates and if they have super low rate compared to teammates you know they aren’t playing

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  26. Best solution for this game, is take a break from it. Even if it's your main jam, it's just not fun right now. IMO for either side. Killers get screwed out of a decent match off rip I'd venture probably something like 60% of the time, and survivors are whining and complaining more like 75%+ (I'm lowballing). I will go next in solo queue when I have recognized my team isn't a team. Meaning, when I see a dweet hiding in a corner at start of match and Urban Evasioning but never touching a gen, and when the flashlight clicker wants the chase, but gets downed immediately, and goes for kobe, I've resigned myself to just go next, because the amount of time they are wasting and these event queue timers, just don't make it feel good to wait and play when they aren't even playing. Not to mention my 40% of matches being against a killer running almost no perks, but essentially running hit and run tactics and slugging the whole team for the duration only to mori the last man alive. At least in those matches, I just walk away and get a drink and do some stretching. IDK man, I'm not really sure how we are supposed to enjoy the game right now without friends to rely on when the current solo queue experience has (at least for me) been absolutely atrocious. As a survivor main, I genuinely feel bad for killers during all this. I love a good chase, and getting to see if I can out-maneuver the killer, or buy a little time for that one last gen to pop, or for them to pop that hex that's been plaguing the team, but when people load in, hear a nurse screech, and just peace out either DC so we get a bot, or wait til hook and go next, boy does that really take some wind out of the ole' sails. Another good video Scott. Maybe I'll see ya in the fog one day o7

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