The Most Stacked Badham in History – Dead by Daylight



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29 thoughts on “The Most Stacked Badham in History – Dead by Daylight”

  1. I love your content mostly because you don't let bad games change your playstyle. You don't constantly complain through every match. I'm so over the "aggressive tunneling and slugging" style that most killers change to after the first gen pops. It's nice to see that some people play like I do, and it makes the games a lot more fun.

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  2. What was the pokemon conversation about before the video started? Gen 5 is my favourite in the franchise and, coming from someone who plays pokemon semi-competitively, I love talking about how you could go about making a genuinely challenging and thoughtful pokemon game.

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  3. Why the hell does this map have 5 variations?? I can barely tell the difference between them. At least the 15 maps of the original 3 realms (mostly) have landmarks and different layouts to make them unique. Badham is virtually exactly the same with every variation just slightly rearranged.

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  4. Gotta say, since Scott made the video comparing Badham and Haddonfield, I think I agree with him, Badham is just so safe and large with difficult to defend gens especially with low mobility killers.

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  5. I also like pokeyman Scott, and agree that the series has regressed to cater to the lowest common denominator. I mean, I had Red for the GB Pocket, and that game was not easy. The most recent remakes giving you two free legendaries at the first gym leader for having played a Pokémon game before and it just removes all challenge.

    Uhh, I mean, yeah badham stinky

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  6. (heavy sarcasm) ~JuSt PrEsSuRe GeNs~ Scott. That's how you win as Killer. That's all it takes to win. No matter the map. No matter the tile layout and pallet count. No matter the Killer. If you ~JuSt PrEsSuRe GeNs~ you'll win. (/heavy sarcasm)

    I hope that Bill's life gets better.

    Thanks for the video Scott.

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  7. God I hate badham, I think its worse than haddonomegalul good survivors on this map are literally impossible to catch sometimes. And why the f#ck are there 5 goddam variations? We couldn't split rpd in two to make semi playable maps but we can move a house about 5 metres and call it a variation.

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  8. Map set ups like this and survivors still have the nerve to teabag at gates and tell you you suck and say gg ez at the end of games yea no fuckin shit it was easy the games so heavily stacked against killer that survivor should be fucking easy yet that doesn't help them realize it takes no skill to sauce a killer when you have 8 pallets and a god loop literally right next to eachother

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  9. BHVR basically just has spawns set to two extremes. Either the map has nothing for survivors to work with, or they have everything. Any other maps are just bugs they haven't patched yet.

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