The New Dead Hard Nerf – Dead by Daylight



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The New Dead Hard Nerf – Dead by Daylight

In today’s video I’m going to be testing out the brand new dead hard nerf on the PTB, hope you all enjoy!
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Dead by Daylight is an asymmetrical horror game featuring 4 survivors and 1 killer. Some of the best perks in the game include sprint burst, dead hard, balanced landing, exhaustion perks, decisive strike, unbreakable, object of obsession, adrenaline, iron will, pop goes the weasel, Hex:ruin, corrupt intervention. Some of the best builds in the game include the no mither build, the tryhard survivor build, the meta survivor build, the invincible survivor build, the vault speed build, the most toxic survivor build, the legacy survivor build, the object of obsession build, the aura build, the most efficient survivor build, the best survivor build, the best killer build, the genrushing build

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38 thoughts on “The New Dead Hard Nerf – Dead by Daylight”

  1. They should've just left it alone, it's a well balanced perk as is. Players will just use something else and then the devs will fuck that as well and rinse and repeat.

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  2. I already miss the old Dead Hard. Nevertheless, must admit the rebalanced version is not completely useless and as shown in the video it can be pretty beneficial against some killers. Overall the perk has not been killed completely

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  3. FINALLY that stupid deadharding for distance is gone and survivors must rely on their own skill a whole lot more while looping. I know it's hard for a lot of you guys, but you'll eventually git gud, don't give up 😀

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  4. I started this game when it was still Beta. It was very hard to win, but I was highest Level – one season as Claudette, next season as Trapper. I started playing 4 Months ago. The game was too easy with all these Perks, including DH. I am kind of excited, because it seems that the game is gonna be a lot harder for survivors with the new update. Thats a good thing, surviving should not be standard.

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  5. Seems better to me then it was. You get that burst of speed if they make the hit and they get the full slow for hitting. Less forgiving of a perk now if the killer misses he will be very close to you. But if you get away because of it's new power you have to take time to mend afterwards. I see this as a buff. A learning curve to use it but I don't think use is going to drop in the community

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  6. Never understood the nerf meta in games, maybe make other perks stronger on both sides of the fence instead of always nerfing.
    Personally see alot of toxic killers in dbd usually rank ones that either face camp first hook or tunnel people out of the game. Considering this is 90% of my games i feel they usually have an unfair advantage in some regards. Usually 1 person gets a few hundred blood points and thats classed as fair play. This always happens if people bring in party streamers and such.
    Instead of trying to sort stuff like that the devs are off nerfing survivor perks, just dont get it lol
    Im not amazing at the game etc so for me dead hards pervious iteration only saved me half the time for a novice to the game its not that op especially not against good killers either. Guess its was situational depending on player skill level

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  7. kinda want to use the old DH but rationally it's better that DH is nerfed at least most killers won't end up breaking their pc anymore🤣

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