The NEW Knight Buffs Are INSANE!! | Dead by Daylight



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Timecodes:
0:00 – Intro
0:16 – The Build
0:47 – Garden of PAIN
5:33 – Eyrie Of Crows REWORK!
14:31 – Outro

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34 thoughts on “The NEW Knight Buffs Are INSANE!! | Dead by Daylight”

  1. WHY YOU TAKE DMS PERK???
    not only it was unplayable vs SWF = you never take it bec you never know where swf is…
    now in SOLO Q its ez to avoid with new hud same as Eruption

    btw
    give me a reason to play killer in such unfair game for killers

    Reply
  2. Loving the new Knight. Just feels good. Also, i'm pretty sure spies is causing the ai's to notice ppl who disturb crows in their radius. Anything that makes spies better is great.

    Reply
  3. I like the buff but it still doesn’t really change is gameplay to much on the survivor side you still hold w which is boring his buffs are ok you can still absolutely destroy the knight but his 5% to gens is massive literally also knight will still hold the game hostage with 3 gen which I feel that 5% is rough

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  4. Looks like they reverted back to the shitty chase time for guards. When the guard detects a survivor, it still takes to long for him to teleport to where the survivor was detected instead of just immediately start chasing. 🤦‍♂️ Still looks like a D tier killer

    Reply
  5. I still hate the knight to be honest. )Just my opinion).. for a few reasons, I just don't find the power fun to play with it against, I find him very weak most of the time, and the lack of synergy with perks sucks. I don't think the changes are enough to change the best way to play knight, so for good players, I don't think facing knight will be much different, if at all.

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  6. I think Tinkerer would also be a decent perk for him, maybe, to surprise them with a guard. I don't really know tho, I haven't played him yet. Also what do you think about the Rift? ^^

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  7. I think these buffs are honestly pretty minimal and these buffs don't fix what made him weak. I still find other killers offer the same things but better and easier for the most part. I think Scott Jund brought up great points about him. I think these changes effected his fun factor (to play as) than anything. Overall I say these changes put him from worst killer to 3rd worst.

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  8. I'm playing him like 3 hours or so, I lost twice on Ormond and Eyrie(they were gen rushers). I played on maps like RPD x3, Eyrie x4, Groaning storehouse, Rancid Abattoir, Wreckers' Yard, The Game, Garden of Joy.

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  9. He's becoming my new main and now the buffs allows you to use your power more in chase and less campy which is a right step, also the disappearing orb makes his power less predictable, so good changes <3

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