Idk if you'll see this, but if you do could you play a game as the artist with this build? Scourge hook: pain resonance, bbq n chili, pop goes the weasel, and save the best for last.
Pain n pop have good synergy and you could also use bbq to not only find survivors but decide if you want to use pop on a gen with people on it besides the one that was hit from scourge hook, or just if you don't get to hook on a scourge. Lastly save the best for last feels nice on artist to get a hit with your m1 then quickly get the crow pressure on the running injured survivor
I uninstalled dbd day 1 this killer came out not gonna reinstall either complete dropped DBD I don't have fun in it anymore and it was a waste of GB on my Xbox
Tbh main building isn’t that bad if the breakable walls are broken. God pallets are god pallets but it weakens over time vs just being strong like the asylum
Huntress is potentially god-tier on this map. Just stand still next to a locker on the balcony facing the middle of the map, and play whack a mole to your heart's content.
Not sure why everybody is up in arms about this map hard countering certain killers, when maps have always been like that and performed like that. Go play Nurse, Huntress, or Billy on Lery's and then tell me I'm wrong. And I don't see people fussing when those killers are hard countered by maps like that. Also, people are forgetting that this new map massively benefits certain killers as well.
first time I have seen this map and at first glance looks visually themed like temple of purgation and dead dawg saloon with a main building that reminds me of ironworks of misery and ormond main buildings combined into one seems like a horrible map
Matt "The Map Guy" (former lead map designer) left BHVR some time ago, so there's no real hope of maps ever becoming tolerable again. Whoever is in charge now has an affinity for safe pallets and breakable walls.
Meanwhile me as MM. Equip unlimited EW3 + Tombstone. Discordance goes off. Goes to top floor of main. Stalk from distance. Get EW2. Continue stalking…get EW3. Game on.
Breaking all the breakable walls on the main building makes it somewhat manageable. It's probably the only main building save the Saloon on Dead Dawg that applies.
This map isn’t that bad actually since you can just have like 1 or no pallets spawning on the non-shack side so if your gens are there in the endgame you’re just fucked. The whole map just has very little pallets compared to all other maps. About 6 or 7 around the map if you’re unlucky and 1 guaranteed upstairs. I think Scott lost here because he just missed a lot of his shots and made some strategic errors too. Maps are easy to blame
This game was exactly like every match I played on this map, 1 super duper long chase on the main building, 1 scorch hook wasted on the second floor, boon totens on really good spots, 1 kill It's been hella fun
Maps not too big, the main building is VERY good for survivors if the killer doesn't break the walls but when the new killers power goes across 65% of the map anyways and you can find survivors by just spamming them on gens or doing actual damage with the birds on loops. Guarantee that half the people who think this map is too big also main Freddy and can literally tp to gens
honestly i think you just played poorly
This map feels great for Billy, it has a lot of space and is big
Am I the only person who can't decide if I really love or hate this map?
Idk if you'll see this, but if you do could you play a game as the artist with this build? Scourge hook: pain resonance, bbq n chili, pop goes the weasel, and save the best for last.
Pain n pop have good synergy and you could also use bbq to not only find survivors but decide if you want to use pop on a gen with people on it besides the one that was hit from scourge hook, or just if you don't get to hook on a scourge. Lastly save the best for last feels nice on artist to get a hit with your m1 then quickly get the crow pressure on the running injured survivor
I uninstalled dbd day 1 this killer came out not gonna reinstall either complete dropped DBD I don't have fun in it anymore and it was a waste of GB on my Xbox
Tbh main building isn’t that bad if the breakable walls are broken. God pallets are god pallets but it weakens over time vs just being strong like the asylum
Huntress is potentially god-tier on this map. Just stand still next to a locker on the balcony facing the middle of the map, and play whack a mole to your heart's content.
Not sure why everybody is up in arms about this map hard countering certain killers, when maps have always been like that and performed like that. Go play Nurse, Huntress, or Billy on Lery's and then tell me I'm wrong. And I don't see people fussing when those killers are hard countered by maps like that. Also, people are forgetting that this new map massively benefits certain killers as well.
first time I have seen this map and at first glance looks visually themed like temple of purgation and dead dawg saloon with a main building that reminds me of ironworks of misery and ormond main buildings combined into one
seems like a horrible map
Matt "The Map Guy" (former lead map designer) left BHVR some time ago, so there's no real hope of maps ever becoming tolerable again.
Whoever is in charge now has an affinity for safe pallets and breakable walls.
It may be rough but it's SO pretty
Meanwhile me as MM.
Equip unlimited EW3 + Tombstone.
Discordance goes off.
Goes to top floor of main. Stalk from distance. Get EW2.
Continue stalking…get EW3.
Game on.
Breaking all the breakable walls on the main building makes it somewhat manageable. It's probably the only main building save the Saloon on Dead Dawg that applies.
This map should be alot darker then it is, more like dead dawg. It' even feels brighter then the farm maps.
I think its pretty obvious but this map; not that fun for trapper.
I would start chase at main building and instantly break all the walls in the main building.
This map isn’t that bad actually since you can just have like 1 or no pallets spawning on the non-shack side so if your gens are there in the endgame you’re just fucked. The whole map just has very little pallets compared to all other maps. About 6 or 7 around the map if you’re unlucky and 1 guaranteed upstairs. I think Scott lost here because he just missed a lot of his shots and made some strategic errors too. Maps are easy to blame
This game was exactly like every match I played on this map, 1 super duper long chase on the main building, 1 scorch hook wasted on the second floor, boon totens on really good spots, 1 kill
It's been hella fun
Trapper and Hag is gonna have a hard time on this map
Thisap is straight ass
I’ll be honest bro you made a lot of mistakes here
This map is pretty rough for Killers, it’s true.
By not breaking pallets though, you’re just making it worse for yourself.
Yeah, the main building is especially rough. If a map requires you to break a wall to prevent infinites that's horrible map design.
Maps not too big, the main building is VERY good for survivors if the killer doesn't break the walls but when the new killers power goes across 65% of the map anyways and you can find survivors by just spamming them on gens or doing actual damage with the birds on loops. Guarantee that half the people who think this map is too big also main Freddy and can literally tp to gens