The New Map is Rough – Dead by Daylight



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23 thoughts on “The New Map is Rough – Dead by Daylight”

  1. Idk if you'll see this, but if you do could you play a game as the artist with this build? Scourge hook: pain resonance, bbq n chili, pop goes the weasel, and save the best for last.

    Pain n pop have good synergy and you could also use bbq to not only find survivors but decide if you want to use pop on a gen with people on it besides the one that was hit from scourge hook, or just if you don't get to hook on a scourge. Lastly save the best for last feels nice on artist to get a hit with your m1 then quickly get the crow pressure on the running injured survivor

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  2. Huntress is potentially god-tier on this map. Just stand still next to a locker on the balcony facing the middle of the map, and play whack a mole to your heart's content.

    Not sure why everybody is up in arms about this map hard countering certain killers, when maps have always been like that and performed like that. Go play Nurse, Huntress, or Billy on Lery's and then tell me I'm wrong. And I don't see people fussing when those killers are hard countered by maps like that. Also, people are forgetting that this new map massively benefits certain killers as well.

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  3. first time I have seen this map and at first glance looks visually themed like temple of purgation and dead dawg saloon with a main building that reminds me of ironworks of misery and ormond main buildings combined into one
    seems like a horrible map

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  4. Matt "The Map Guy" (former lead map designer) left BHVR some time ago, so there's no real hope of maps ever becoming tolerable again.
    Whoever is in charge now has an affinity for safe pallets and breakable walls.

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  5. This map isn’t that bad actually since you can just have like 1 or no pallets spawning on the non-shack side so if your gens are there in the endgame you’re just fucked. The whole map just has very little pallets compared to all other maps. About 6 or 7 around the map if you’re unlucky and 1 guaranteed upstairs. I think Scott lost here because he just missed a lot of his shots and made some strategic errors too. Maps are easy to blame

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  6. This game was exactly like every match I played on this map, 1 super duper long chase on the main building, 1 scorch hook wasted on the second floor, boon totens on really good spots, 1 kill
    It's been hella fun

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  7. Maps not too big, the main building is VERY good for survivors if the killer doesn't break the walls but when the new killers power goes across 65% of the map anyways and you can find survivors by just spamming them on gens or doing actual damage with the birds on loops. Guarantee that half the people who think this map is too big also main Freddy and can literally tp to gens

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