THE TRICKSTER NEEDS TO HIT A LOT! LOL – Dead by Daylight!



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18 thoughts on “THE TRICKSTER NEEDS TO HIT A LOT! LOL – Dead by Daylight!”

  1. To be more skill based I'd say that each consecutive shot hit without missing will meter increases by 2x for a more skill based killer and quicker downs

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  2. I feel if his Main Event was more powerful in the sense of the killer having more control of when he can use it, then he’ll feel more powerful since he’ll have an ability he can “build up” to.

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  3. I know he is really bad right now, but wouldn’t be be considered “balanced” because most gameplay I’ve seen of him people have gotten 2/4 survivors. 🤷‍♀️

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  4. I will repeat what i said from a previous video
    There are 3 ways to make trickster not suck
    1. Increase movement speed to 115% and Terror Radius to 32 meters
    2. Remove the recoil and increase accuracy
    3. Make Iridecent Photo permament and remove yumi's murder (with Memento blades applying deep wounds)

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  5. Easy fix:

    1)His knives slow down survivors by a % maxing out at the 8 needed to injure, laceration meter doesn't decay and survivors must spend some time to remove the knives from themselves to remove the slowdown.

    2)He can hold his main event for whenever he needs it once built.

    Devs made him with the intention of being an "easy" killer to play so it's a pretty straightforward kit, slowdown from knives helps against looping and makes it easier for a good Trickster to stop survivors from rushing gens. His Main Event helps to keep up the pressure if survivors group up and can easily down a single out of place survivor before reaching a loop. Survivors that escape from him with a few knives in them must either continue doing their objectives while slowed or waste time removing knives.

    Of course his knives amount must be decreased to compensate, say around 30-40.

    This solves the issue of making him too much like huntress without having to scrap him altogether.

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  6. The Main Event power should be able to be activated at the player's discretion and not be a use it or lose it scenario. The knife hits should have to require some sort of mending to repair lacerations and not just go away over time. The knives should interrupt actions like unhooking and power the exit gates or working on generators. Small tweaks like these would definitely make him more competitive

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  7. Laceration really needs to do more.
    It's like a Ghostface stalk, but it goes down automatically and has a tiny hitbox.
    Something like making survivors bleed in any health state and making them groan in pain as if they were injured.

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