The Truth Behind Dead by Daylight's Biggest Controversy



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OnePumpWillie is an Onryo main known as one of the best Sadako players in the world
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0:00 – sadako_controversy.txt
7:11 – doublebrown.mp4
15:01 – onryo_viability.txt
15:54 – closegame2.mp4
23:15 – onryo_thoughts.txt
23:55 – sponsor.mov
24:46 – outro.mov

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44 thoughts on “The Truth Behind Dead by Daylight's Biggest Controversy”

  1. It's the same with Onryo as with old Freddy. Freddy was shrugged of as absolutely terrible and everyone didn't respect you, but if you played with their ecpectation, you could get great results. It's similar with Onryo. Everyone expects her to perform bad.

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  2. The issue with sadako is that you can't do this if you just wanna chill after school or work or whatever, you always need to try so hard to get people killed. On the other side there are killers that do normal m1 killer loops, or m2 ranged killer loops. thats what most people like about dbd.

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  3. Herd mentality has destroyed deadhard and iron will. The two most fun perks in DBD. And still to this day it was the biggest entertainment for playing survivor.

    Killer mains have herded and destroyed this beautiful art piece. And removed all the fun of being a survivor. Still to this day, since the change, we feel no satisfaction playing survivor. And the game is almost dead for a lot of us. Sometimes balance doesn’t make the game fun.

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  4. Despite the very impressive brown add-on match featured here, I still think that the condemned playstyle is 100% reliant on her best add-ons. The Iri Tape makes multiple TVs reset that would otherwise take 100s each to reappear. Without that, I don't think you can hope to get consistent results in big maps where teams split up and don't make big mistakes. Whatever you think of Sadako, I think we can all agree that a Killer should not have to bring specific add-ons to keep up with the rest.

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  5. One Pump Willie is good at killer because he can gather information without needing information perks. He can see a whiff of a scratch mark and tell that means Nancy is going into THAT room for THAT TV and will arrive in x seconds. It's a lot to keep track of!
    I sort of wonder how this man might get undone by some wack perks like Red Herring and/or Tenacity or Repressed Alliance. Even No Mither seems strong against his slug playstyle, depending on how committed he is to not hooking.

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  6. The problem isn’t if she is viable without her best add ons. The problem is that while with a good enough player she can beat any survivor…. As long as we’re not talking about top mmr. High mmr for Sadako is very hard. I’m a Sadako main. I’m very good at her. Like really good. But it’s hard for her to keep up with top survivors, using the best items, perks, and offerings, etc. I do think she could do better with some subtle changes.

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  7. She still is one of the worst killers in the game and the total lack of changes to her gameplay since the first day of her release shows how extremely tonedeaf BHVR are.

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  8. okay i have like over 300 hours on sadako and i mainly play her addonless, i started playing this game full on during her chapter and everything about her i love but also hate and with sadako alone it has proved a theory that i've been worried about for a long time, I call it the myers theory, what my theory basically means is the stronger a killer is potentially, the weaker they actually are Myers was the first killer that was affected by this but many killers are affected by this, i wasn't that confident about how accurate this theory was until the kill % was released recently, killers that are affected by my theory are myers due to tombstone and mapwide exposed, pig with her rbt having the ability to flat out kill survivors, legion with the ability to constantly keep survivors injured and sadako with the ability to mori survivors who have max condemn stacks. all of these abilities when explained seem really strong BUT are too inconsistent or are to reliant on a certain thing that isn't always available to work to be broken myers can only stalk so much evil, pig only has 4 traps and they're easy to remove, legion is countered by map size and healing builds are a rather common thing now and sadako's ability can literally be turned off by survivors. so how do they become stupid strong? through addons, with tombstone (or tombstone piece) myers can now Just kill survivors, with the bag and crate of gears Pig can extend the time needed to search through boxes around the map and along with a bit of pressure can actually force survivors to die from their traps, with most of legions addons it either extends legion's ability to use feral frenzy either through duration or movement speed or it makes dealing with deep wounds worse and sadako has iri tape and ring drawing that counter the survivors ability to turn of tv's and healing provides condemn respectively. (trickster also is affected by this but i'm not bothered to go through why.)

    The reason why I bring this up is because it shows a huge design flaw within DBD's design of killers and more specifically their addons, Sadako is just the most extreme point of this being incredibly useless without addons (or maps) but if she has one of her good addons or has one map she's decent on makes her an incredibly difficult killer to play against with no counters, I played a sadako match last night where I took 3 perks, Sloppy Butcher, Jolt and Spies From the shadows and for addons took old newspaper and cabin sign (same perks in the doublebrown clip)
    while playing against survivors running dead hard, windows of opportunity, unbreakable and either ds or adrenaline, all ran flashlights too (except for one survivor who ran a head on build with a sabo toolbox) now i got lucky and landed on midwhich and ended up getting 3 mori's and one hook kill (hook kill was the last survivor) Just because i got midwhich, after the match the meg running dead hard, unbreakable, ds and windows of opportunity said "abusing meta crows perk".

    what's the fix for this? easy behaviour needs to find what makes these killers so broken (i went over what made them broken) and figure out how to make it more consistent But balancing the broken part for example with myers, remove the cap how much evil he can stalk and make his tier 3 infinite base kit BUT balance it so he can only attack once in tier 3 before he goes back to tier 2, if he gets stunned or blinded he is also sent back to tier 2 but with 50% of his stalk refunded AND the more evil he stalks the less evil he gains, this makes his inconsistencies more consistent while keeping true to what he does AND still being balanced, my solution for sadako is to remove the decreased movement speed when manifesting, when survivors pick up a tape they gain condemn slower but it speeds up over time, when a survivor removes a tape it only removes one stack BUT their condemn bar starts regressing and her ability to teleport is completely reworked, Currently she can teleport to any tv with no cooldown but once she teleports to a tv, that tv switches off for 100 seconds and she cannot teleport to tv's switched off, i would change it so her teleport is on a 30 second cooldown but now tv's don't have a cooldown, once sadako teleports through a tv e.g. a tv at shack, her teleport is then placed on a 30 second cooldown and once active again she can teleport to any other tv except for the tv she last teleported to e.g. shack tv, obviously her addons would need reworking (a good example for her iri addons would be, if sadako hits a survivor within 10 seconds of teleporting from a tv 15 seconds is removed off her teleport cooldown. A change like this would make her more consistent overall, remove her map dependency and make her strong enough to not rely on addons whilst making her strong but no broken WITH addons

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  9. I agree with you 100%. Sadako is under rated and I think it is because most people don't understand her. I'm still a newb to DBD but once I stopped thinking like other killers and moving everywhere on foot, I became MUCH more deadly. Now each match I kill at least 1 survivor via condemn and the rest die on hooks.

    I can't tell you how many survivors I down during a chase because they see a TV and get side tracked, mid chase, by trying to clear the condemn. I don't out right win most matches at least 1 survivor escapes most matches either because they manage to get the last gen up and out the door before I can stop them or the hatch. But Sadako is definitely a force to be reckoned with.

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  10. As someone who took a long break and came back to the game recently I didn't have much success with a lot of the new killers, ones like blight are fun but the mechanics take a long time to practice to get good. Sadako I actually had a ton of fun with just teleporting around the map and slapping people. I didn't play for condemned, just gen pressure and it worked realllly well even without the god tier perks. Idk why people would say she's C tier, though idk if I would put her in S tier or even top A tier, but low A tier or top B tier I feel like is just right. The reason I say this is because to play her efficiently like you showed with One Pump Willie, you have to understand a looooot of mechanics, not just sadako's, but perks and map which isn't gonna be known by low to mid tier players sadly. Whereas if you give those same players a Wesker for example, they can still stomp games with little effort.

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  11. I think she is such a cool killer and seeing her played this way makes it even better, however with the new mori system coming this play style gonna suffer since people will be able get themselves up 😔 feel like it may come across as a nerf to her

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  12. Honestly, this is a BLAZING hot take, but i think every killer is fantastic….if you know wtf you're doing with it, and you're not a potato. Seriously, ive seen good players make TRAPPER scary as hell to go against, and ive seen tons make Nurse or Blight just pathetic.

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  13. The issue with Sadoko is that her power is only strong in solo queue because of the lack of coordination AND how few people are aware of how to play Sadoko like this, so they aren't aware of how to counter it rather than it is uncounterable or hard to do so. She's basically another Hag where Hag is "strong" against a solo queue team but one of the weakest killers in the game against a team who have decent experience.

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  14. Honestly I would have liked to see the "harder" games. With a winstreak that long, There could have been vids of him having a long first chase, loops that weren't small and therefore where the "manifest" doesn't work as well. Obviously he's had to have had more of these games since the streak is so damn long. Watching him mindgame a small loop over and over is like: "Ok, well i mean yeah, thats how she works." its like watching a Pig Main hit you with their power at a small loop. Like yeah, thats where she shines. now show how she beats survivors with good loops that are longer and where they understand not to let her have the pallet side for free and start pre dropping etc. I wanted to see matches where people knew what they were up against and tried countering and didn't panic and flounder about.

    Ah wait, this has been done. Didn't otz have a crew get together that knew who they were against and what she could do? yeah that went much differently. Again, with a streak this long, he has HAD to have gone against public lobbies with survivors who knew what to do or at least had MUCH longer chases. I mean cmon. Its sadako. As much pressure as she is applying, her chase is just not there unless the loop is short and in this vid I didn't see a single long loop where she'd have to waste a ton of time to get a down. Maybe they did, but decided to ignore them and focused on 3 gen and the smaller loops around it? I dunno, cuse this wasn't shown.

    I don't think she is a "bad" killer. I've played pig and doctor forever, so i'm no stranger to C tier and D tier killers, (who admittedly are much better after all the patches). But I do think he could have used better footage of him catching people that were either hard to catch or had good boon placement. Like the resident evil map. Imagine a boon is upstairs in the office and you downed someone downstairs. Now you have to either choose to go up and snuff it, potentially letting survivors get up and reset, or play with them having a constant heal on top of them.

    Speaking of boons… again, just like harder loops where her mindgame doesn't work as well, I would have loved to see more of him having to deal with Boons, the unbreakable boon, circle of healing (while weaker, could still make it hard for him to hold people in place)

    Tho I guess I could always just go check his stream and find the very matches I wanna see in some VOD's. I just wanna know how you handle survivors who reset, decide to do gens away from you, manage to take hits for each other to help you get far away to a boon or the rest of the squad, I dunno. Too much I see in normal games I did not see here.

    ( I know it sounds like im shitting on her or something, I'm not. I actually played her for awhile, I just wanna know how you deal with better survivors then this, or situations not going according to plan. and I know there was a situation like that in this video where someone was condemned but he had to drop it to focus gens, but there were also 2 injured survivors nearby that he downed really fast, I wanna know what he would do it they were both fully healed and just ran from the gen while he decided to regress it and go heal back up with their buddy after he hit them off of it. I dunno, just seems like a lot of what happened was due to panicking survivors.)

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