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Twins Perks:
*Discordance:
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
The Aura of the blocked Generator is revealed to you in white during this time.
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*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects.
Increases the Bleeding frequency of injured Survivors by 50/75/100 %.
Increases the Regression rate at which partial Healing Progression is lost because of Hemorrhage by 15/20/25 %.
Both Status Effects are removed once the Survivor is fully healed.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
Nemesis Perks:
*Save the Best for Last:
Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:
Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.
Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30% of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.
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*Discordance:
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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Have nice day!!
I love a good nemesis gameplay
I wish there was only one version of Badham. It would mean that I don't have to play this shit map so often.
I love pro ❤
How'd that last survivor get out?
Dude this is the best part of the video 12:00 hahahaha!
Last survivor on the Twins literally lost his hope on escaping 😅
Lol, that ending to the second game. Typical Blandette move.