THESE 2 PERKS MAKE THE ARTIST OP?! | Dead by Daylight



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THESE 2 PERKS MAKE ARTIST OP?! | Dead by Daylight

Hey all it’s PotatoArtist here I hope you’re well!

This combination of perks make scourge hooks always guaranteed every time you pick up a survivor, which works INSANELY well for the Artist.

Thanks to her power you can easily defend generators from a distance.
And the scourge hook buys you time to get to that generator that’s almost completed.

I hope you all enjoy!
Intro/Build (0:00)
Game 1 (1:18)
Game 2 (13:30)
Game 3 (24:13)
Game 4 (32:40)

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19 thoughts on “THESE 2 PERKS MAKE THE ARTIST OP?! | Dead by Daylight”

  1. really nice though in my opinion you are using the crows too often in the open. the artist is like pyramidhead or demo pretty much impossible to loop against. you put up a crow and they have to leave. the more crows you use the longer the downtime of your ability is though. so using all three crows all the time actually wastes time. i would put one single crow in a line of two gens and then if it doesn't hit walk to other gens saving the other two for a potential chase. it's frustrating that the only way to deal with the artist as survivor is either running from loops if she places crows, dodge them or having teammates running through/flashlight blinding idle crows on loops if another survivor is being chased. that's pretty hard though if you aren't in a swf :/

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  2. I just realized. Lethal Pursuer could make some crazy plays with Artist just like with Huntress. Also how cool would it be if the reverse paint drips from her map, carried over to whatever map she was on. With her map being the only one to have the drips regardless of whether or not she's there

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