This Build Makes Survivor SO EASY! | Dead by Daylight



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0:00 – Intro
0:42 – Gameplay
12:25 – Discussion!

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14 thoughts on “This Build Makes Survivor SO EASY! | Dead by Daylight”

  1. Last game is the perfect exemple of why we cannot fully balance around swfs, solo queue teammates with IQ below that of a Meghead. If only BHVR would let survivor see what perk their teammates would bring it could help reduce the amount of sweat and justify certain perks to be nerfed.

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  2. I literally hate windows of opportunity, I’ve never used it ever, I have 2k hours on dbd so I definitely don’t need it, it’s good for a new player to learn but otherwise it’s a waste of a perk. Zero skill.

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  3. I used to enjoy your content. Then mft got released and your content went from an informative constructive vibe to just pure whining.
    I took a break, but the last few videos i watched was just as bad. Complaining about toolboxes, survivor perks…
    I think you need a new game bro, this shit is never getting balanced.

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  4. People say playing survivor takes skill in all honesty it really don’t compared to what killers do killer takes much more skill yeah survivor takes skill for looping and that’s about it…killers have to
    Counter loop
    Counter gen rushing
    Down survivors
    Than hook them
    Killers don’t know which gens are being worked on

    And another reason why survivor take little skill is because survivors have too many get out of jail free card perks they have way too many second chances even with the killer winning the chase or the game I’m not necessarily saying survivor don’t take skill but compared to killer is baby weight

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  5. Out of all these perks, I think the one that's most flawed in terms of design is Resilience. It's supposed to be a risk reward perk but it just doesn't function like that. In the hands of a bad player, they're just gonna go down not too long after they're injured and really shouldn't be staying injured when they have the choice but this perk makes them want to. In the hands of a good player, this perk undoes itself because the "risk" part of the perk gets undone by the 9% vault speed often making it a near straight up upside for any player with decent looping. Only thing too is it's such a simple perk that even tiny tweaks will either make it absurd or dumpster it altogether. It's also just one of those perks that very much wins games but in such a way that's so hard to see that it honestly probably flies under the radar.

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  6. Though I agree playing survivor is pretty brain dead right now (I play dredge so these survivor perks hurt me more than most) I do think it’s a little much to say all these things when pain res, pop, corrupt, deadlock, ultimate and grim embrace are pretty much the equivalent I find, just exist and in the match and these perks are absurdly strong

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  7. 6:15 survivor and even killer perks should have never been teachable, yeah it’s cool to have different builds (No one uses different builds) but it just makes the game harder to balance. Imagine if the weak C tier Clown had the 2nd best slowdown perk and not Nurse and Blight same with survivors not having Buckle+Ftp.

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  8. Windows to me is as much of a killer perk as Self Care. If anything nerfing it would be a survivor buff, the amount of solo teammates who use it and carelessly lob every pallet at first chase and leave massive deadzones for everyone else is ridiculous.

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