This Issue is Making Certain Killer Unplayable – Dead by Daylight



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Still Alive – Lisa Miskovsky
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0:00 Intro
0:27 The Bug
1:27 Examples on Sadako
2:44 Example on Xenomorph
3:26 Why I Believe this is Happening
6:00 The match

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48 thoughts on “This Issue is Making Certain Killer Unplayable – Dead by Daylight”

  1. This feels more like a feature than a bug. Like oh no, you have to travel instead of click one button on a teleporting killer who will most likely already have a silent approach to a Gen, which they can already see without an aura reading perk. I'm sorry but killers having to work a little more to do something even if that means actually traveling to a Gen is the funniest thing to be upset about. Like what. 😅😂 do you need a survivor to hold your hand, it's right here in this loop. It's okay, you can do it.

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  2. Can you test whether its possible to ensure killer items dont spawn. Im unsure how many max potential spawns there are. But you can easily get 13 chests to spawn in customs and theoretically 14 chests to spawn in pubs.

    Chest tokens + hoarder would give you this result (plus an anniversary cake in pubs)

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  3. Was on old Ormond and had 3 tunnels almost back to back, on the hill there was one, the left side and on it's right literally less than 30 metres from eachother while there was just a dead zone I couldn't go to using the tunnels. Skill issue I guess.

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  4. On RPD, legit had two control station spawn right next to each other in the West office, one beneath the repection window and the other in the side office, none on the second story or the library. As you can imagine, that match was absolutely miserable 💀 I don't even think this was during an event either

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  5. The devs spend more times nerfing and buffing perks and killer powers and items then actually fixing their game. It’s frustrating. “Hey will you fix insta blinds? “Yea we will” (3 years later.) hey, we nerfed the pig. “Ok but did you fix the instablinds?” “No we will get to it.”

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  6. This explains A LOT of my Xeno tunnel spawns recently lol… I was wondering why my tunnels often have 2-3 in close proximity with random dead zones. I didn’t even know that the tunnels spawned in the same spots as chests and that chests can displace the tunnels. This explains a lot lol, especially in the modes where more chests are often being spawned in.

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  7. BRO consider my mind f***ing blown… I knew this was happening and I never understood it I don’t play these killers because of this pain. The chest priority is crazy

    thx for that I’ll probably play them more

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  8. It makes cut/scratched coin offering really nice for once for the same reason. And it's really good for Pig since it's moves her trap boxes farther apart, I've got a series of matches called Pig's Best Event for the anniversary since it added 2 chests and with 5 offerings and Hoarder perk that is 12 chests (including basement) on the map. I tried with Singularity, Nemesis, and Mastermind for mixed results.

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  9. I was playing sadako and I forgot what map it was but I had 2 tv's spawn like almost hugging eachother. I didn't think much of it at the time but now that you mention it there were awful lot of gens in my games with no tv's and I only play bone chill for the bp bonus.

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  10. Something about this isn't right. I've tested this on various maps multiple times with sadako, with all four survivors bringing purple coin, and me bringing hoarder, and nothing seems wrong.
    All tvs spawned as normal, close to gens. None of them seemed to be affected by the chests in any way. The only time a tv was far from a gen, was because it happens naturally with structures such as the pale rose.

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  11. This isnt a bug- everything is working as intended. It's just what's intended is either poorly thought out, or more likely- it's just implemented without retroactively going back to account for new mechanics in the code.

    The distinction matters because from a software pov there's no problem. Therefore there are no errors to be thrown, and no simple easy fix. This is a logical design flaw and for that reason i wouldn't hold my breath on it getting 'fixed' any time soon. They'd have to redo spawn mechanics in general, which risks actual bugs and it's a nightmare.

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  12. This sorta plays into what i hate the most about DBD.
    And that the majority of the time, the game is more or less decided before it even begins.

    It's really annoying when you load into a match, and you're playing someone like Bubba and the map is the game.
    unless the survivors aren't that great at the game. You're pretty much just breaking god pallets until the last gen is done. But to be fair The Game is a horribly designed map and should most definitely be reworked.

    Then another scenario is you load into a game and immediately realise that this team can't beat you. So you're just on auto pilot for the rest of the match because they aren't good enough, or they don't have the setup.

    I understand that it's a problem that will basically never be fixed. But im still gonna bitch about it.

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  13. I thought it was odd that i was never getting any condemned stacks on survivors and that the tvs and xenomorph tunnels were so useless in the bonechill event

    I switched to the normal mode and didn't struggle as much as in the event, never knew this was a thing honestly, glad you're calling attention to it

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  14. At least the event is going to finish soon. I find Xenomorph UNPLAYABE at all, and Sadako is still pretty good, but you really depend on RNG this time, so i'm not playing them until the event finishes

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  15. This affects survivors as well sometimes. When playing against Sadako, on the Grim Pantry, if there are enough chests, there is a TV that spawns in the corner of the main building. The problem is that that is the TV that is the furthest one out of any on the map no matter where you are positioned. Meaning, if you want to get your condemned stacks removed, each and every time you have to go to that TV, which makes it a massive time waste. I barely got a gen up to 35% and I already had to get some condemned stacks removed because she was teleporting all over the place.

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  16. It's not exactly a bug.
    It's BHVR laziness making props, chest and gens share spawn points instead of creating new ones.
    You can see that the snow skull piles spawn where gens or totems are suppose to be.

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  17. I never even realized this was a bug. I realized that I was having trouble putting pressure in a game with onryo anymore but I didn't know why. I thought I was just getting tough teams and I sucked with her all of a sudden but I never even thought the TVs weren't working right! Now that I've watched this I probably won't play onryo till the event is over. 😵‍💫

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  18. I noticed that not only chests mess with Killer Power, but Event stuff also cause same troubles for theese killers: Snowpiles as example.
    Only Pig benefits from that bug, which makes her Jigsaw boxes spawn even further from each other

    Reply

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