This Shrine Build Will Steal Hook Stages (Hag Gameplay) Dead By Daylight



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In this video I provide you with some Hag gameplay using a Blind build. The goal is to make survivors blind so it is difficult for them to find their teammates on Shrine hooks. Monstrous Shrine will decrease the time it takes for a survivor to hit 2nd stage or die on hook. I hope you enjoy the video and thanks for watching (:

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0:00 Build Explanation
1:20 Match 1
17:44 Match 2

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20 thoughts on “This Shrine Build Will Steal Hook Stages (Hag Gameplay) Dead By Daylight”

  1. I do this with pig and the pig blind addon, and the tape that puts the traps on their head at the start. Then two chase perks and what happens is before all 4 get their hat off they'll be blinded by third seal and one will be on the monstrous shrine.

    Reply
  2. 19:07 thats one of the reasons i don’t really like using hex perks a lot due to how bad the rng of the totems like of all totems in ormend third seal spawned in the worst position 🤦🏻‍♂️

    Reply
  3. Honestly, it feels like to get any decent hex value these days, you need to bring Penti. Part of the reason I switched to maining Huntress a year ago was because of her brown addon that gives blindness for 60 seconds.

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  4. i did the math, current monstrous shrine is only slightly faster than the prebuffed hook times, 56s vs. 60s. they should make it 30% (49s) to make it closer to what it was previously (48s).

    Reply
  5. Bro the thing is whoever thought it was a great idea to place totem locations in front of generators is actually brain dead. I Never ever run hex totems because of reasons like in this video. They just chill in the open, and they are in dire need of a placement change.

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  6. My personal opinion is that killers should have dull totems highlighted at thestart of the match and than the killer should have to walk up to a dull and light it with a hex I feel like this would fix the hex system I would also like to recommend a scoorge hook logic system like cenobite where scoorge has to be near three corners and the center still one dead area but never no perks for the entire game

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  7. Just for reference, the perk SHOULD make hook stages progress every 48 seconds per-patch. With the 70 second patch, that would be 56 seconds… so you’re basically going back to base hook speeds for a whole perk slot…

    Idk if that’s worth it unless you build around scourge hooks or basement.

    Great video as always, my man

    Reply

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