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In this video I provide you with some Hag gameplay using a Blind build. The goal is to make survivors blind so it is difficult for them to find their teammates on Shrine hooks. Monstrous Shrine will decrease the time it takes for a survivor to hit 2nd stage or die on hook. I hope you enjoy the video and thanks for watching (:
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Gotta love granny, love this hook build so much, thank you for putting it out there on your channel! ❤❤
I do this with pig and the pig blind addon, and the tape that puts the traps on their head at the start. Then two chase perks and what happens is before all 4 get their hat off they'll be blinded by third seal and one will be on the monstrous shrine.
I’ll run that on bubba see how it goes lowk sounds fun
0:40 A single hook stage drops from 70 seconds to 58.3 seconds.140 seconds to 116.6 seconds overall.
Allright now cause of this survivor buff of 20% killer will have to run this perk for hook and playing devour hope or morri i think…
I think the hound master has a perk that would go well with this. It changes regular hooks to scourge hooks, so you won’t have to look for them.
19:07 thats one of the reasons i don’t really like using hex perks a lot due to how bad the rng of the totems like of all totems in ormend third seal spawned in the worst position 🤦🏻♂️
Honestly, it feels like to get any decent hex value these days, you need to bring Penti. Part of the reason I switched to maining Huntress a year ago was because of her brown addon that gives blindness for 60 seconds.
19:13 amen…
Bhvr: "we dont understand why people use the same 6 perks"
Also Bhvr: nerfs every good perk into oblivion
Totems: been trash for years
We love GRANNYYYY!!!!
i did the math, current monstrous shrine is only slightly faster than the prebuffed hook times, 56s vs. 60s. they should make it 30% (49s) to make it closer to what it was previously (48s).
Bro the thing is whoever thought it was a great idea to place totem locations in front of generators is actually brain dead. I Never ever run hex totems because of reasons like in this video. They just chill in the open, and they are in dire need of a placement change.
My personal opinion is that killers should have dull totems highlighted at thestart of the match and than the killer should have to walk up to a dull and light it with a hex I feel like this would fix the hex system I would also like to recommend a scoorge hook logic system like cenobite where scoorge has to be near three corners and the center still one dead area but never no perks for the entire game
Hex perks should be blocked off for a set time at the start. The fact that that they can get destroyed in the first 10 seconds is stupid.
Love hag <3 always happy to see her do well
I don’t understand how people enjoy hag 😭 she’s so boring
I would have swapped third seal with agitation, hex are useless unless you use like pentimento+plaything unfortunately. Nice video tho! Always interesting and entertaining
Just for reference, the perk SHOULD make hook stages progress every 48 seconds per-patch. With the 70 second patch, that would be 56 seconds… so you’re basically going back to base hook speeds for a whole perk slot…
Idk if that’s worth it unless you build around scourge hooks or basement.
Great video as always, my man
Why does Third Seal even spawn on the map at the start of the trial? It should only spawn once at least 1 survivor becomes affected by it