TOXIC 30,000 HOUR BULLY SQUAD Vs ENDGAME FREDDY | Dead by Daylight



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18 thoughts on “TOXIC 30,000 HOUR BULLY SQUAD Vs ENDGAME FREDDY | Dead by Daylight”

  1. Why even play the game if all you're gonna do is whine and complain about EVERYTHING?? I've officially lost interest in watching you gripe. You run the same add-ons/perks EVERY GAME. YOU HAVE NO CLUE WHAT'S HAPPENING IN THIS WORLD OR WHAT THIS WORLD IS. SPACE IS REAL, DINOSAURS ARE REAL AND SO IS COVID. SICK IGNORANT DISGRUNTLED BIG BABY

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  2. Oh, great, another Freddy. Can we nerf this clown already?? Like, why even try to escape when Freddy's out here with his busted teleport and unfair mechanics? Clearly survivors don’t have it hard enough, right? Killers keep getting the most OP perks and powers.

    But hey, GGEZ for these killer mains who only know how to play Freddy.

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  3. I will never understand why 1.When I pickup facing a wall survivors can drop a flashbang inside my character model and blind me 2.That it only takes 40 seconds for a flashbang to become available to the perk user😐 Literal nonsense perk on bully squads

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  4. No way was this 30,000 hour squad. They wasted so much time healing. It took them forever to split gen pressure. I don't mean to seem doubtful, but I just refuse to believe it lol. They lost this for themselves lol they just kept shooting themselves in the foot 😂🤣 One of the worst swfs I've seen in a while lmao

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  5. The most awful thing about playing against a bully squad is, after a sweaty long game, killer feels exhausted whereas bully squads are happy and full of joy. They don't feel upset about defeat at all, they just enjoy bullying killer.

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  6. Some tips for your gameplay.
    1. Chasing:
    Don't expect then to panic vault so quickly. You lost so much time in chases at bad loops by expecting them to vault, when you would have got the hit by going around. Expecially at the unsafe pallet behind shack, where you lost her due to your camera shenanigans, which don't even help you, because she can see you over the loop.

    2. Tactics:
    As M1 killer facing a swf, you can't hit & run to hold that 3-gen, but instead needed to commit to one chase earlier. If they coordinate well, their healing is faster than your hits and your gen regression slower than their progress as well. So your situation slowly got worse for couple of min, because you got 0 pallets/hooks. Either you interrupt their reset or you commit to one dead-on-hook surv as early as possible to cut your losses.

    3. Tactics:
    The same applies to your camping. Especially with their reassurance they managed to not give you any stage for free, while you were very hesitant to go for any other chase. Your chases before were fine, so why change that playstyle? If you want to play a little sweatier, just go for one surv which is dead-on-hook.

    Generally you did quite good in the early and mid game. They were definitely not the pro swf gamers. You also played super fair by spreading hooks as low tier M1 killer.

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