Two Reasons Why the DBD Player Count is Dropping – Dead by Daylight



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This reviews the why the player count is dropping in Dead by Daylight.

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37 thoughts on “Two Reasons Why the DBD Player Count is Dropping – Dead by Daylight”

  1. CoH is definite a problem perk, but I believe the reasoning behind the player count drop is due to MMR. I play both sides but tend to play Killer more then survivor, I really only play survivor with friends or if I feel gutsy to play solo, and every Killer I main must have high MMR because 9/10 of my matches it’s against really sweaty players that bring very strong meta perks for high MMR and in turn I have to sweat back and try to get a 4K, or at least a 1k if it’s endgame. It’s not fun and, in some cases, very frustrating.

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  2. I have more than 1k hours on dbd, I usually play killer and sometimes survivor. And the game situation in general has been sad on both sides, the game proposal is getting repetitive and also very competitive, for a game that was premised on being casual. Hope they fix the game issues, I really like dbd, but in the current situation, I refuse to play.

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  3. Imma be honest- circle of healing is the only reason I’ve been playing to this point. I uninstalled recently, but for the past few month COH has made the game bearable to play.

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  4. Maybe CoH can just have a cool down after it is snuffed out, but otherwise I really don’t think it’s survivor sided just because I get a 4k for every single match, all it really did was just brought my 90+% 4k ratio down to like 60-70%. My main concern is whether the new teasers were actually FNaF because I think it would be dope if that was the anniversary chapter.

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  5. so nerf COH but yet killers have so many aura reading perks (aka relentless pursuer) how about nerfing some killer perks. out of 10 games, with average survivors the killer gets 6 to 8 4k games and you get a surv who does nothing but hide and escapes through hatch. maybe all the perks for both sides should be reviewed. stunning a killer say with a pallet for 3 sec is pointless with killers like huntress, plague or gunslinger. and how about limiting the range of these killers. hitting a suv from across the map with huntress is to OP. you only look at killer game, survs not only have to avoid the killer but have to deal with crappy team mates. lower some aura reading perks for killers too, i'm lucky to escape once ount of 10 games yet killers get 4ks 8 out of those 10 games. MAKE IT FAIR FOR ALL PLAYERS! punish face camping. when a killer face camps it helps them get a 4k unless the other surv let them die. lot of fun for the one.(not) you talk about killer enjoying the game……why can't survs enjoy it too? always about the killer never the surv. face camping and tunneling need to be adressed not just nerfing surv perks, Sadako has no cool down on teleports and is undetectible when she does. infinite tier 3 Myers is OP. howe about nerfing that? why not make a killer perk that starts all surv injured and reveals their aura for 30 sec and doesn't let them vault or drop pallets? killers are OP period. did you ever think player base is dropping because survs are leaving? ofc not…….

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  6. 20K is a lot to lose for sure. I hope they know how they can bring them back. That being said am I only one that is tired of Steam being the end all be all for player counts? The game is on a lot platforms not just Steam. This is a constant with every game where player count is talked about. Schmuckles doesn't even say what source he is getting these numbers from, something I've noticed other Youtubers fail to mention as well. Steam is very big but it's is not the only metric to measure games by, it's just one of the few with public numbers. Yes, it is good to use as a overall example to average the trend of gamers but if you're going to do a video about player counts I would like to see at least an attempt to gauge what the other platforms look like to get a more complete understanding. His points about MMR and Circle of healing are spot on though. Hopefully that is fixed sooner rather than later.

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  7. Yeah I must agree. I used to main killer but killer isnt any fun anymore since boon totems were introduced. Like, I dont mind them, but circle of healing is definitely ruining my experience playing killer.

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  8. Speed and range of CoH is absolutely insane. One boon totem covers approximately 20% of a map. 48 meters of range is the same as 3 entire jungle gyms. This is especially busted on multi level maps like the Game or maps with big buildings like Thompson House or Temple of Purgation. I hate Temple of Purgation for this reason, because one Boon downstairs covers the entire building which is absolutely OP. Other boons are rather ok, but still 48 meters of range is just stupid. Killers like Legion are powerless right now especially against coordinated groups that can reset in less than 20 seconds.

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  9. I think a nerf for Boon Totems such as needing to bless more than one totem, or limiting the totems to only be able used once per match. As for MMR I've said it once before, if they aren't going to get rid of it, they need to buff all Killers from the ground up.

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  10. What if the boon only stays up for a certain amount of time before it disappeares by itself after the duration is over or the killer kicked it the totem gets destroyed or the perk gets on a cooldown.

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  11. It’s so weird having a high mmr then brining in a person who never touched the game before. We literally get camping killers every game like I feel like no one’s having fun at that point.

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  12. Might have something to do with all that, plus how Behavior has shown their hand multiple times that they're sort of, inept? Plus, the game hasn't fundamentally changed in a long time where other games get new game modes and mechanics, we just sort of get white Hooks and a new mechanic that breaks the game. Feels uneven, since they're just Hooks, but white. Very underwhelming.

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  13. Boons and Hex's are alike. But what they're not, are perks. They're more than that. They're stronger than that.
    So how should their design be addressed?
    Well the answer is.. Completely different to how perks should be addressed

    HEXs and BOONs should ultimately be all about situational and areal buffs and/or debuffs that both sides have to fight over totems for.
    See them more as a Secondary Objective – rather than perks.
    It just means that the effects for some of the HEXs – have to be redesigned, to fit in with this new system.
    And it also means that the buffing capabilities of these, will in run alongside the 4 perks the player has. So they'll technically be a 5th perk.
    But don't be scared at the thought of that, that's why I think things should be redesigned to make sure they fit.

    How HEXs & BOONs should be addressed is by combining them – but limiting each side to only one – and making the deciding factor, be the killer player's decision.
    So, if the Killer doesn't want to equip a HEX.. then Survivors don't have a BOON at their disposal.

    How you should visualize this change.

    Killer has a slot (kinda like Offerings – but purely for HEXs)
    But for every HEX, there's 3 BOONS in the roster, one which gets randomly picked when the match starts (but only one)
    Then to keep it varied. These 3 BOONS should change every week. (kinda like the shrine of secrets)
    Example::
    (week 1: NOED has the possibility of giving survivor CoH, Dark Theory, or Exponential) Meanwhile (RUIN has the possibility of giving survivor Dark Theory, Exponential or Shadow Step)
    (week 2: NOED has the possibility of giving survivor COH, Shadow step, or Exponential) Meanwhile (RUIN has the possibility of giving survivor CoH, Dark Theory, or Shadow Step)
    ((Ideally, there would be more BOONS to put in this example.. but sadly, not currently))

    When playing with this system, there will always be a BOON for every HEX in the game. But the BOON cannot be (1for1) picked by the killer.
    But the roster of BOONS might deter some killers from equipping the HEX they want – if there's a possibility of playing with a BOON they don't like.
    Or.. the Killer just won't pick a HEX at all, and therefore doesn't have to deal with a BOON.

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  14. I can see why the player count is dropping rn, not only does the recent matchmaking maintenance causing new killers to face experienced survivors have something to do with it, but overall the game has become a toxic shadow of it's former self. Now a lot of people can agree or disagree with my statements, keep in mind this is my own opinion. As of the time of writing this comment I just watched this video (btw love your videos!) but I just also DCed from a very toxic match in Dead Dog Saloon. The constant toxicity in my opinion is the main reason why the player count could be so low, hell I don't even play this game as much as I used to BECAUSE of the toxicity. So unless behavior can get their priorities in order and at least address the level of toxicity in there game, I wouldn't be surprised if everyone stops playing DBD.

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  15. Tbh this drop of players may be good because BHVR will maybe actually start listening to their community and not implement shit no one asked for or balance anything tbh (whoever is in charge of balancing things should get fired).

    COH should not even exist in the first place, the overall idea for the perk sounds imbalanced even in paper.

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  16. I can think of a few ways that they could maybe give the killer some power over their totems again

    1 make Hex totems un-boonable and they can only be destroyed

    2 make killers able to relight their own totems aswell to even it out

    3 decrease the boons radius by a long distance

    4 make a killer Perk that can prevent totems from being booned

    5 make it so that you can only have one boon affect on a totem instead of haven't multiple boo effects on the same on so the survivours have to choose which buff they would rather have

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  17. The biggest problem is actually that you can't nerf it either, dbd is survivor sided only in high and very low mmr, the mid mmr where im assuming most of the player base can find itself is actually pretty well balanced if not slightly killer sided ao further nerfing in such a dramatic way would be the death for a more casual player base

    When in solo q I don't bring boon totems and 3/4 games there is no boon (active)

    Imo the waaay bigger reason for the declining playerbase is the mmr and the toxic and selfish playstyle it enforces

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  18. Honestly it’s good that the player base is dramatically dropping. This is the most effective way to get across to rather ignorant devs that the game is not in a healthy state. Overwhelming toxicity in just about every single match both on killer and survivor side, serious balancing issues that renders 90% of the killer roster unviable, and overall perks have become way too influential. It really isn’t just Circle of Healing that has causes killer players to leave the game, it was just sort of the last straw. Killer gameplay has long had serious problems in comparison to survivor before this perk arrived in the game. I hope the player count continues to drop until the devs are ready to listen to the community and implement changes. And if not, then shame on them for letting the game die.

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