Vittorio is the Genrush Daddy! | Dead By Daylight



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Dead By Daylight’s Forged In The Fog is here! And one thing is for sure: Vittorio is the Daddy of many things, including genrushing!

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Chapters:
0:00 Introduction To Vittorio
1:28 Match 1 – Genrushing
4:29 Match 2 – Genrushing Again
8:08 Match 3 – Looping!
11:41 Thoughts on the Chapter

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Endcard music: ‘Crown’ by Neffex

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41 thoughts on “Vittorio is the Genrush Daddy! | Dead By Daylight”

  1. 7:35 You can remove the guards by going for the unhook but either way it is still annoying especially since it seemed like BHVR was moving away from killers being able to use their power at hook (Twins, Artist, and Dredge)

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  2. I'm not sure if you know this yet or not, but you don't want to use the potential energy on the same gen you gathered it from, because you sacrifice 30% of a gen to push 20% on another gen.

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  3. i think the ideal way to use this would be to get the gen to almost complete then start using the perk until max then finish the gen and go to the next, unless that doesnt work the way i think it does which it might

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  4. "They need to stop releasing on red things on maps because of scratch marks"
    Yes, but alternatively they could y'know. Give us an option to change the colour of the scratch marks, I doubt they'd want to make them different colours based on maps because it would be confusing to new players. But an option to be able to change it to a few different colours (maybe the primary and secondary colours?) would be nice for maps like this and just a good accessibility option in general. I've been having to turn on colourblind settings for this map when I play killer or I just can't see the scratch marks at all. Lol

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  5. Gosh he’s gonna get nerfed so fast when the killers start whining about genrushing instead of running slowdown perks and trying to go at the challenge head on

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  6. I imagine a good build would also be This Is Not Happening, Hyper Focus, Stake Out & Protentional Energy paired up with a New Part … but … that's for people who can hit greats 😂😂😂 (Just some light teasing haha)

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  7. I don’t consider myself a killer main but GOD DAMN IT, BHVR! Stop with the gen rush perks! The extra 10 seconds they added to gen times mean nothing (which I said when they announced it) because they add more gen rush perks & didn’t touch the existing perks.
    I absolutely agree that the game fucks you at every opportunity when you are trying to do a specific thing, no matter as killer or survivor.
    11:02 There’s your daddy. 🤣
    Question regarding your Smash or Pass video: why did you pass on Kate? She’s physically attractive, talented & by all accounts an actually good person. Only reason I can figure is that she just doesn’t do it for you.
    Also, will you do a killer Smash or Pass? If you do, as a fun caveat, you must choose 2 from each row to smash.

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  8. How do his perks have anything to do with gen rushing? Why do people think this?? They literally both slow down gen progress.
    Potential energy needs 30% worth of time on a gen for 20% progress. You don't just get a free 20% from nowhere. It literally makes gens SLOWER.
    And that's not all, if you get hit, all that time you spent doing absolutely nothing was worthless.
    As for quick gambit, as if anyone's going to get any gens done with the killer being that close, and it's only 8%. Literally resilience is 2000x better.

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  9. 6:14 – The gen time here is actually 57 seconds, not 27, since you spent 30% doing nothing on another gen.
    57 seconds seems fine to me, since it was a duo gen and you used a bnp and a toolbox.
    There's nothing genrushy about this. The perk slowed down overall gen progress by 10 seconds, it didn't make it faster.

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  10. 7:20 No, you cannot use a guard for camping hooks. Why does everyone refuse to read the knight's power and then just invents things to complain about???
    Guards disappear when you unhook someone.
    8:02 Again, nope.
    This is so infuriating when youtubers and streamers do this.

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  11. – A gen takes 90 seconds to repair by yourself. (180 seconds for two gens)

    – Potential Energy stores 27 seconds worth of a gen and converts it into 20 seconds for another gen.

    – Using Potential Energy on a gen to store repairs, then repairing it normally would take 117 seconds.

    – Depositing the stored repairs into a second gen and then repairing the rest of it would take 70 seconds. In total, two gens in this way would take 187 seconds. That is if you don't lose ALL of your stored repairs from being hit by the killer.

    In conclusion, two gens without Potential Energy takes 180 seconds, and with it, takes 187 seconds with the added bonus of possibly losing all your stored repairs by being hit. IT DOES NOT MAKE GENS GO FASTER. It is not a "genrush" perk.

    Reply

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