What Houndmaster Looks Like Against Good Players – Dead by Daylight



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you lose is what happens
http://www.twitch.tv/scottjund

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48 thoughts on “What Houndmaster Looks Like Against Good Players – Dead by Daylight”

  1. i think one of the things they expect you to do with the killer is use the search feature in chase and loops as a means of speeding around the loop faster. but maybe it doesnt work the way i think it does

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  2. Wow 12 hooking everyone and using oppression + lethal against good players is a realy GOOD idia. 1 perk just doesn’t work and the second… well, from the start you see everyone and everything seems to be super… with eruption you won’t see anyone again the whole game so why not take “brutal strength” to kick genes faster and breaking pallets and "dead lock" or "corrupt" which always work in any situation? Naaah bro let's better say that 2 iri trapper will be better.

    I mean if you compare her with the imbalanced Blight or the Nurse or the imbalanced Dracula or for example Lich… yeeeeeah she is really weak. But we sat down to compare her with the same Legion… or the Knight… or the Trapper… YEA she is 100% stronger if you cut out her bugs and they will obviously be corrected.

    The problem is not the killers. The problem is that for some reason unknown to me, in a COMPETITIVE GAME where there is an MMR that divides you by level of play, you can still gather in 3-4 squads and simply annihilate anyone except cheaters. The best thing that BHWR can do now for balance is to completely remove SWF or simply move this garbage into a separate mode where killers will be STRONGLY paid extra for the risks.

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  3. the fact you can go through hell and back to get a dog charge to land and then the dog can decide to mach 5 away from you or just get pallet stunned and make all the work you did irrelevant is why I simply will not touch this killer. why am I going through ten times more work for MAYBE a hit when I can just play Huntress and not have to bother about literally anything

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  4. the reason the redirect sometimes doesn't work is because the redirect timer starts at the initial chase attack, NOT when the attack is completed. this is because you can redirect before the initial path is completed. a simple fix to this would be to have you be able to redirect during the chase, and also have a period after the completion to do so as well.

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  5. i mean yes the killer cant win against good survivors but i still think its so hard to gage how good the killer is since the entire game its just you complaining about the killer power straight up not working

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  6. Youre much better than I am, id have gone for the secure hook on the nea when she was on 2nd stage about to die. probably if you did that and some light camping at the end of it, you couldve gotten a win. still this killer really does not feel good to play

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  7. Maybe they should change the dog to have the same collision effect as the environment for interactable objects like chests, hooks, and pallets. Just feels bad when the dog can't go around them like everything else, especially at loops.

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  8. yeah i want more teams like this to figure out how to counter play and big brain them but have the time the best way to use dog is just the most obvious way, sent straight before loop or animation lock attacks.

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  9. Honestly the redirect bug your running into might be because of how your throwing the dog at the vary moment you can. My best guess is the game still things you have it while at the same time the dog is currently not attached to you.

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  10. liberal makes 1,000 excuses about "it's fun tho" when new diversity killer is a complete train wreck (literally every form of usage of the killer power can break and cease correct function)
    I have complete confidence you wouldn't be this positive about it if the killer was a straight white man with no high heels YAAS QUEEN clothing.

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  11. Make it so at the beginning, the hound automatically patrols the gens with an increasing detection range. If it detects a survivor, they become flagged as prey and the hound dashes to them. Make the hound auto-destroy pallet stuns like a freshly-teleported Singularity, and when it grabs the prey, it moris them.

    Make it so the hound can dash through bodyblocks for the grab, and have this trigger unique multi-moris that immediately effective on all survivors caught in the lethal dash to the prey. If the prey jumps into a locker, begin an animation where the hound digs into the ground and emerges from the locker with the prey, triggering the mori. And once the prey is killed, the hound's initial patrol begins again. But to make sure she gets out of F-tier and isn't so brainlessly easy to bully, the hound begins all subsequent patrols with a maxed out range (let's say 2,000 meter radius) on its detection.

    I know this won't put her on Nurse and Blight's level, and it doesn't address her terrible perk synergy or addons, but I think it could be a baseline and they improve her from there.

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  12. It happens both ways, some killers just can’t compete against a 4man, just like a full soloQ team cannot beat an adequate Nurse/Blight they lack the communication and teamwork to compete.

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  13. If you could just redirect within 2 seconds of sending the dog then you could actually use it for mind games and it would be fun. At this point it's just like sending out a little bad wesker with no egg addons who can't hug tech and gets stuck in corners.

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  14. Apart from all the bugs and dysfunctionality, I think the dog should automatically face the closest survivor after the first chase, so when you redirect you start from that direction (similar to the hag Traps). That wouldn't be too OP, as surveys could still dodge it. Like Scott said… so much effort for minimal reward.

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  15. I feel like I am genuinly going insane because this killer doesnt look or feel bad (in terms of strength). Like I am not claiming she is top tier or even high mid tier or anything. But certainly not terrible like Trapper Freddy and stuff. Whats really holding her back is Behaviour making their own life harder by attaching the cooldown and positioning of the bite command to a hard to programm dog ai. I think when there are no bugs the killer is pretty damn good at chasing. But again I could also just be going insane, because everyone is saying she is terrible 😭

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  16. I think a massive buff to her would just be making the second redirect be usable for a few more seconds. Other than that I think she is fine, not every killer needs to be S tier.

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  17. I've been playing a lot of the Houndmaster and it's been interesting. No matter if I go against new, veteran or cheaters, I seem to have a decent match. Even on the games where I'm absolutely owned, which tbf is probably 30 – 50% of them. Getting to pet the dog is really nice too.

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  18. I enjoy watch u play but i disagree, u didn’t played this too well u could have gotten a kill or two but u wanna be too nice for the viewers or the players and not soft tunnel , yeah u did so good skills wise but having Cristiano Ronaldo on the filed and him not playing the objective is worthless , plz don’t take this the wrong way gl.

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  19. Every now and then BHVR gets really timid with a killer and decides to give them an ok power but then throw the kitchen sink at it with counter play and ways how to make it totally useless. It's kinda like old singularity where it's a cool power idea but you can't use it cause EMPs where being given out like Halloween candy.

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