Why Dead Hard is the WORST Perk in Dead by Daylight



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37 thoughts on “Why Dead Hard is the WORST Perk in Dead by Daylight”

  1. I think a lot of people don't realize that the endurance that you get from DH doesn't come out in the first frame of the animation. Which means that you have less time to react to the killer attacking you, and that time will be equal the amount of time it takes for the endurance to come out (I've seen is about 5 frames or so by watching yt videos). Add lag to the equation and it becomes almost impossible to use on reaction. You can still use it if you predict when the killer is going to attack you, which imo, is quite satisfying to do.

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  2. This is either bait or straight up delusion.
    >new DH is extremely hard to pull off
    literally every decent survivor I've come across tries to uses DH in situations where the killer HAS TO swing, like when the survivor is about to reach a pallet or when the pallet is dropped in a short loop or reactable killer powers like hatchets, chainsaw, shred, wesker dash, etc
    >DH is obsolete against """A LOT""" of killers
    Legion, Slinger, Pinhead (with a purple add-on), right. That makes 3, all of whom have to use their power on you first. Takes serious mental gymnasitcs to complain about already underperforming killers just because they have that one advantage. Why not complain about Plague when she completely shuts down medkits and circle of healing then?
    >You can counter DH at a pallet with proper timing
    This is just completely false and against a decent survivor player it depends solely on the killer's connection, punishing good ping with DH validation (yes, it's still in the game, survivors will do their death scream instead of an injured one when you get validated)
    >Waiting out DH takes no skill and we need another way to bait it out, but I don't have a single suggestion on how to change that
    This point I agree with, you really don't bring a single solution to the table. As of now DH has a secondary purpose of letting any survivor (even if they don't run DH) artificially prolong the chase even in dead zones by running into the killer over and over again, abusing the killer FOV paired with the barely readable DH animation. This "am I gonna DH now? or maybe this time? or maybe on third spin?" is frankly obnoxious and taps into luck more than anything.

    Dead Hard is still the single most popular survivor perk in the game, and even if you don't consider it powerful, it's cheap and frustrating and hence should just be removed or replaced.

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  3. I've used DH maybe for 4 matches since they changed it and it just felt awful to use and hardly ever worked so I don't bother with it anymore. Now I just use Head On and it's wayyy more fun even though it also gets me killed a lot (I've had a surprising amount of people wait until I got crows in the locker O_O)

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  4. Sprint Burst and Lithe keep you from getting injured in the first place, work well with a lot of perks and have a lot of utility outside of chase. Lithe synergises well with Resilience, while Sprint Burst saves a lot of time outside of chase and in chase can be used for distance with careful management of exhaustion. Both can be used in deep wound and so work well with every endurance perk and basekit BT. Killers complain more often about Dead Hard because it's what makes them lose chases more often (and as they're about to win it) than the other perks, but they overlook the fact that the other perks often prevent the chase from taking place to begin with. Sprint Burst has very little counterplay compared to Dead Hard, which can instead be countered in several ways depending on the killer.

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  5. All of this is true, but in spite of that, killers still relentlessly bitch and whine and cry about it. The perk is almost impossible to get any value out of, but I still regularly encounter killers crying about "third health state" and "press E to win". I keep seeing killers whine about "auto Dead Hard", which I have no idea how they've convinced themselves is a thing. Assuming there was a way to automatically Dead Hard on the frame of the attack, the perk still wouldn't work because the endurance effect is delayed for some asinine reason.

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  6. You need data to back up what your saying. if you had statistics to show that you we're more likely to escape when running sb/lithe/bl than dh, that would be really interesting to see, but this is just conjecture.

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  7. BHVRs “meta shakeup” literally just hyper condensed the meta … the buff to killer was a prequel to the subsequent buff in soloQ – they preemptively buffed killer because they already knew they were buffing SoloQ … HOWEVER COMMA PERIOD QUESTIONMARK … They’re going to discover their choices are for naught … because the value gained via soloQ indicators is not going to balance the value gained by 6.1.0 to one wing of the house. The only people who benefit from the soloQ indicators are newbies imho. And they’re still going lose despite – because the biggest factor of match success is looping…

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  8. This is a terrible take. It's a high risk/high reward perk, kinda like Unbreakable. Are you gonna argue that Unbreakable is a dogshit perk too because it doesn't give you any value 90% of the games? It doesn't make it a bad perk, reason being the fact that it exists makes killers respect it. They can't just leave people slugged because of the risk that the survivors might have Unbreakable, and the same goes with DH. They often wont do huge swings unless they absolutely have to because survivors might have DH. Furthermore, DH when trying to make it to a window is so strong atm. Basically gives you that extra split second that might have meant you would be sitting on a hook if not for the perk.

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  9. I have a kind of a Stockholm syndrome with DH, on the first note i can't count how many times i got cucked by lag or not getting the timing right, like i pressed "E" and the killer swung but i still somehow got downed and was exhausted on the ground but still when the killer swings at me and i perfectly hit that "E" then it's the equal of busting the fattest nut of your life after one week break.

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  10. I think the strongest part of Dead Hard is the expectation of a survivor having dead hard. Whether or not a survivor has it, there’s a certain amount of respect that comes along with it. Actual strength is debatable but having to wait those additional few seconds out regardless of whether you have it or not inherently gives the perk a bit of value. Not great in practice, but there is some pressure there.

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  11. I can agree with some of the topics that you mentioned but DH being useless against most killers? Well, if so let's count the FEW killers that remain:

    Trapper, Wraith, Nurse (mentioned), Myers (if not unlimited T3), Hag, Huntress, Cannibal, Freddy, Pig, Clown, Spirit, Plague, Demo, Oni, PH, Twins, Trickster, Nemesis, Artist birb, Cenobite, Onyro, Dredge, WESKER, Knight

    To be realistic, some killers have some types of addons that can actually help to counter DH but those addons are just not preferred instead of Cooldown addons.

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  12. Genuine question from an Identity V player, I’ve played DBD a few times and watched tons of lore/gameplay but I never understood what’s wrong with tunneling in DBD? In IDV you are basically supposed to tunnel, that’s the norm and the meta and you just learn to be ok with it. But in DBD everyone seems to have a problem with it. I always found it confusing. If you’re willing to explain it would be much appreciated, ty and have a good day! ❤

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  13. DH is atm still the strongest exhaustion perk in chase. The fact that you have to "waste" time to mend is better than being on the hook right? And if the killer chooses to chase you after your DH, then you'll go down either way. I don't really understand that argument.

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  14. dh is still the best exhaustion perk with sb close behind, and the terrible synergies isnt so true either, infacr otr dead hard is just the two best perks for survivor, its why in the high mmr areas you still see 4 dhs every game or close to it, i get value out of dh almost every time and even manage killers to not swing, When dh doesnt work its due to ping and only ping which they cant really fix apart from servers. also you are wring about the pallet thing, you can dh and drop pallet on the same frame it ends meaning you cant get hit at all, no hate tho <3

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  15. respectively, I don'tagree dh is too op, killers like nurse and blight can't wait out dh which probably most killers in high mmr and you can't bait out your dead hard also if you press e on pallet it's uncounterable, it's either you get stun bait dead hard and the surv can drop pallet than you hit em and they press e so it's really uncounterable in pallet, in high mmr.

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  16. deadhard making you gain endurance instead of immunity(getting into deep wound instead of not getting injured) is actually a buff.

    because in chases, you need speed of course. so does the killer. so DH basically makes you get to the "past-hit state" where killer gets into cooldown and you gain that speed burst of getting injured. if you time it well ofc.

    the worst side of DH is you can use it like 2-3 times in a match before killer waits/baits it.

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  17. I took a long break from dbd and came back shortly after the DH nerf. I can honestly say that I’m thinking of permanently removing it from my load out. I can no longer use it to create space to get to a pallet/window, and half the time, it doesn’t even work properly. I swear, about 70% of the time, I activate DH at the last second and still go down. It feels like it doesn’t even work sometimes. I’m not sure what I’d use in place of it, but I think it’s time for me to make a switch 😔 rip dead hard

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  18. I'm survivor main for day 1 of this game, 99 sprint burst is the best thing you can do in this game, but if they remove this stupid status effect from it and make it like mettle of man then dh will be the best

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  19. Another reason why Dead Hard is the best exhaustion in my opinion (I didn't bother doing some big brain math equations so I could be wrong) is, that while SB and most other exhaustions give you 150% movement speed for 3 seconds, DH gives 165% for 1.8 seconds (taken from the wiki), BUT it additionally gives the killer 2.7 seconds of 14.37% movement speed because of the successful hit cooldown which means it essentially gives you the highest movement speed boost in terms of exhaustion perks.
    A counter argument for this would be the fact that Overcome technically does 165% for 2 seconds extra on top of the 1.8 seconds making up for 3.8 seconds of 165%, but it still isn't a meta perk.

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  20. Stopped the video at 3:18 seconds and I totally disagree with what you're saying, I know you're expressing your opinion about the dh you hate and blah blah blah… but what to do, how many people so many opinions! The bright title of the video left no impression

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  21. its definitely not the worst perk in dbd. even if it deep wounds u think of it this way – you're looping to buy time for your team, and DH is buying extra time for ur team to do gens while you loop the killer. it doesn't go as planned every game, but i've had games where the killer has left me because of a clutch DH. if u do end up being downed after DH hopefully you're able to loop for a bit longer before that, at least u bought some more time espc if you're a good looper. you just have to hope your team are doing gens. i'd say its worth it if you know you can loop well, if you're a newer player it's best to have something like lithe or sprint burst in chase. not to say DH has worked for me every game it's a 50/50 really but calling it the worst perk in dbd is definitely a stretch.

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