Why there will NEVER be a "DBD Killer" – Dead by Daylight



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We’re going to be looking into what went wrong with DBD’s top competition (VHS, Friday the 13th, Evil Dead) and what that means for us as players.

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00:00 – Intro
♪ Glass Joe – Punch-Out!! ♪
00:22 – VHS (Video Horror Society)
♪ Talon Overworld Depths – Metroid Prime ♪
04:40 – Friday the 13th
♪ Underground Theme – Super Mario World 2 ♪
06:55 – Evil Dead: The Game
♪ Miitomo Shop ♪
08:31 – DBD reigns supreme
♪ Athletic Theme – Yoshi’s Island ♪
10:34 – Consequences (ISP Rant)
♪ Delfino Plaza – Super Mario Sunshine ♪
14:35 – Outro
♪ Map Theme – Yoshi’s Island ♪

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43 thoughts on “Why there will NEVER be a "DBD Killer" – Dead by Daylight”

  1. In Evil Dead I think you have to play againts AI since no one plays demon but it's still pretty fun as a co-op game (It's basically a coop game when played like that) And you find matches pretty quick most of the time. The devs might have saved the game by adding that AI option.

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  2. I think the main reason is these games never stick it out. Dbd was never THAT popular, people forget what a buggy messy unbalanced shitshow dbd was when it launched, the entire concept of the game has changed from a hid and seek horror game to an asymmetrical “hero” game of tag. And a-lot of these games don’t want to push through the player droughts and refuse to update there game consistently like dbd has done for 7 YEARS!

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  3. there was another game like this before dbd even i think, Evolve was basically 4 hunters going after a monster while the monster goes around the map lvling up ,occasionally fighting and Evolving, very fun concept and from the gamplay i saw it was great but unfortunately got shotdown.
    also funny how "X-Game Killer's" usually end up failing

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  4. I feel like Ash vs Evil Dead and Friday the 13th were never going to take over. VHS had a chance because it wasn't a specific brand and they could add a ton of different characters, but those DDoS attacks pretty much secured their fate. I think the same goes for the new TCM game aswell.

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  5. Seeing VHS die in real time was surreal, it was the first time I ever experienced a games downfall firsthand. That said moving to DBD showed me that ASYM's seem to have a cruel trend. The devs are slow to react to player complaints and seem to have an inflated ego.

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  6. I still absolutely love Evil Dead The Game, and you can still find matches relatively fast. Id be lying though if I said it didnt have glaring issues. Developers taking absolute ages to address very large issues and to release new content along with some of the content not being liked or welcome by the community. Looking at you Splatter Royale 😒. I wish the developers cared as much as the community did, because as it is, its a good game in my opinion but it could of been so much more.

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  7. The only game I've seen holding up against DBD was Resident Evil Resistance but, pretty much like the other games in this video, there was a lack of follow-up and inevitably the death of it all as Capcom just decided to cut ressources from the devs in charge of the game and relocate them on Re:Verse (another multiplayer game). It lasted for roughly about 6 months.
    Other than that the game was Dead By Daylight but better, large choice of builds leading to unique matches, the matches structure being divided in 3 "acts" with various objectives to complete for the survivors and simple to understand, kind of fun as the mastermind gets to choose the location of each objectives.
    Each characters had their own stats, abilities, and then the common perks for everyone (or cards for the masterminds), they even had dialogues, interactions, they were not just skins.
    Also dying did not mean end of the game for a player, not at all, ultimately everyone was able to enjoy a match regardless of how the mastermind would be playing.
    The last thing that was better than DBD was the gameplay, you actually had weapons and was able to shoot back, you played it as a Resident Evil basically but in an asymmetrical multiplayer game.

    What made it impossible for the game to thrive was the marketing of it (bundled with Resident Evil 3, couldn't be purchased alone), Capcom abandoning the game the same year of release for another game (as they did per usual). There was a serious competitor to DBD it just didn't have the chance nor the time to shine.

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  8. I don't think it quite fits under Asymmetrical Horror, but Scp Secret Laboratory is a favorite of mine when it comes to multiplayer horror, and it's a lot less stressful than dbd lol. Also gets a good amount of updates and has good communities all round. Unfortunate that its PC/Steam exclusive

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  9. Friday the 13th as well as Last Year: The Nightmare failed at making their killers feel strong and threatening. In both games Survivors were capable of fighting back and even killing the Killer, which, combined with numerous balancing issues, created an immensely unfun experience for half the playerbase. DbD has had balancing issues too, but in the end in that game the Killer always feels like an unstoppable force of nature, something you can at best delay.

    Evil Dead: The Game never felt like it even tried to compete to me to be honest. For starters the gameplay is vastly different to the point where I don't even think it is comparable to DbD, but it also feels like this game never strived to be anything but a quick little just-for-fun style project that didn't aim very high. It was limited to a single license from the very start, which instantly hindered much of its potential growth in itself, but then the Devs also didn't seem to be pushing very hard to compete with DbD in terms of updates and marketing, at least to me. The ones who pinned this title against DbD and started comparing the two was the community.

    Video Horror Society is a very interesting one however. It is clear that the Devs of that game took a great amount of time to research the shortcommings of its predecessors, including DbD, and poured a lot of heart and effort into their title. The result was a surprisingly good game with interesting mechanics, both sides feeling very powerful and a good overall balance between them. Though what they overlooked and what ultimately killed this game off was its complexity. DbD is a very simplistic game, anyone can understand what to do and how to do it immediately – this simply can not be said about VHS. VHS was way too confusing towards newer players and as a result of this many never stuck around to actually learn the mechanics and get good at it. To me it feels like this game was made by people who were very experienced in this field of gameplay under the false assumption that everyone else would be too.

    I think it is interesting to look back at these type of games and see their shortcommings that lead to their downfall compared to DbD. Let's see what other future competitors will bring to the table and how their games will fair against BHVR's juggernaught in this industry.
    One thing is safe to say though: Over time others will learn from the mistakes made by their predecessors and strive to make their game the best it could possibly be, much like VHS did. And this could be very exciting news for asymmetrical horror themed game fans.

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  10. Friday the 13th was a phenomenal game cus it was never trying to be serious, it was just so fun to play for hours talking to randoms trying to survive from jason. RIP.

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  11. Friday the 13th released on console before DBD, So this game was never meant to kill DBD and was not made to compete with DBD, dbd wasn't even considered untill it started bringing in characters from movies with the 1st example being Leatherface which is what brought me to DBD. also friday failed for obvious reasons not because DBD killed them or whatever this thumbnail try's to tell you. R.I.P friday the 13th and it was a better game

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  12. The main issue no game can even challenge dbd is design and license limitations. VHS looks like fortnite and Evil dead game, Friday 13th and TCM are all limited to one license, which limits variety hard and wont just be as appealing to people who arents fans of the licenses.

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  13. Problem is, we need an indie development team that:
    -> Creates an interactive experience for survivors at all times.
    -> Creates a pleasant experience for the killer at all times.
    -> Creates killers, survivors, maps and gameplay that is relaxing, interesting and pleasing instead of stressful, boring and dull.
    -> Removes the toxicity (bags, clicks, post-game / pre-gamechat harrasments, etc)
    -> Provides relative balance.
    -> Provides at least as much content as DBD.
    -> Markets the game in US and EU.
    -> Has good anticheat.
    -> Cares about the community.
    -> Puts the game first and money second.
    -> Is relatively quick to make balance changes, quality of life updates, content releases and bug fixes.

    The game has to be:
    -> Performing well from a technical standpoint (good FPS, decent spec requirements, good graphics, as few bugs as possible, good server stability)
    -> Be secure (no IP leaks, good anticheat, good data security etc).
    -> Have at least 30 killers, 30 survivors and 30 maps, along with at least 30 killer and survivor perks.
    -> Be free to play.
    -> Feature Daily Quests.
    -> Feature a Battle Pass.
    -> Is not that grindy.

    Is this too much to ask for? Absolutely! This is why DBD has no competition.

    Will we ever see a DBD-like game? No, because EA, Ubisoft, Activision and all those behemoths will not tap into this genre considering how niche it is and how other games failed.

    So DBD is all we have, sadly. And HSHO but I doubt that game was created to succeed.

    From what I could see, the devs of 4v1 asymmetrical horror games besides DBD:
    -> Are not technically proficient to handle game development.
    -> Lack the care for the community and their game.
    -> Consider their game a "get rich quick scheme".

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  14. I’m going to miss Friday the 13th. from the footage we got from killer Klowns from Outer space it seems like they’re trying to keep the essence of Friday the 13th alive while keeping its own identity

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