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#dbd #commentary #rant
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I started playing in 2020 so I can only judge 2016 DBD by YT videos, but it certainly was a completely different game back then. I think 2016-2017 was the time of the most drastic changes for the game, 2018-2021 was a total stagnation, 2022 is the year they started really spicing things up.
personally, I'm all for the changes, I'd rather see how BHVR will break the game this month, rather than play the same trials with the same perks. I can see how radical changes might turn off longtime players, but I think devs are well aware of it and won't do anything of sorts.
Imo one thing that has always been imbalanced is add ons, they can give you such a HUGE advantage in a match and completely make weak killers playable
I think the issue isn't that balance it's self will make things worse. I think it's the speed at which it's happening is the issue. We went years without drastic changes now we are getting to "game changing" depending on who you ask, patches real close to each other if thing like this were happening from the start it would be just the norm. As for the current state change is good but if things go too far for the direction that BHVR wants the game to go I'm all for it. I prefer the see what sticks kind of game changes and honestly wish more games did it. But I understand the fear of course change is exciting and terrifying and I'm not saying you're going "change bad" but we have a long way too go it seems and I might not be in the car the whole time but I'm still going down the road seeing what comes next in excitement and fear
I think the big thing with Balancing to look out for is Balancing to the point of homogeneity. I’ve seen it happen to other games I’ve been a part of like For Honor and it killed any enjoyment I had. It was by all means NOT the whole reason I left that game but that’s a story for another time.
In For Honor’s case: An issue some players had was popular warriors had exceptionally reliable dodge attacks and almost every new warrior that came out HAD to have a powerful dodge attack as well, and then they would go back and give earlier warriors dodge attacks retroactively. Following that because EVERY warrior had a dodge attack they had to have every new warrior have a built in “Undodgable” attack and then the cycle continued as before.
-TLDR For Honor was Overtuned to the point where individual warrior identity through gameplay was all but overturned.
Getting back to DBD, there are things that still need to be fixed and balanced (Cough Territorial Imperative is useless cough cough) but I don’t think it is or will go down the road For Honor did. -Though if hypothetically we see something like “We’re giving every Killer a Nurse Blink so that way Nurse isn’t Overpowered anymore” we need to as a collective say “HELL NO!”
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I think 99% of the changes in this PTB are not needed at all. The 1% that's needed is the flashlight changes, everything else needs to be thrown out. I think the games in a very good state right now. I just think we need another meta shake up to get rid of this boring gen slow and gen speed up meta.
This new Era of making perfectly fine perks/offerings basekit. Is kinda worrying.
i feel like this game still being a paid game instead of free 2 play is also hurting it. it already has a massive pay wall behind a majority of the perks without grinding for iridescent shards. i haven't had fun with this game in months its just not the same
What if they just remove infinite unbreakable BUT they keep the finisher mori system