YOU CAN'T HIDE from this BROKEN BUILD!!! – Albert Wesker – The Mastermind | Dead By Daylight RE DLC



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In today’s video we discuss the New Killer’s ALL SEEING AURA BUILD that keeps constant pressure on survivors who try to hide from you in and out of chases! Enjoy!

RESIDENT EVIL: Project W IS CONFIRMED to join the Dead by Daylight franchise in Fall 2022 and we will get a sneak peak as to who the confirmed Survivor(s), Killer, Map, and Perks are.

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17 thoughts on “YOU CAN'T HIDE from this BROKEN BUILD!!! – Albert Wesker – The Mastermind | Dead By Daylight RE DLC”

  1. Wesker's good at catching people off-guard, and nobody really knows what to expect going into the PTB so it makes sense he could seem strong, but all games I went against him it was super easy to just work on gens far from him or even in his terror-radius gaining stake-out stacks to work even faster, you gotta play it like if he was a blight but WEAKER! He can't curve around loops, he can only do straight lines and has to calculate his dashes but also has a very big hitbox.

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  2. Question of the Day: 😀
    Do you think PERKS make killers automatically strong or does the SKILL the person controlling the killer in game seem more threatenting?

    Shoutout to Kurt Ragin for calling this the 🔥 HEAT SEEKING BUILD 🔥

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  3. I think skill is the major factor, but perks help. You need skill to know what to do with the information or slowdown a perk gives you.
    This might genuinely be the build I main when Wesker comes out.

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  4. This build is disgusting… It actually feels like Wesker from Resident Evil.

    As for your question about perks making killers automatically strong… It depends on the perks, so the answer would be no. As for the other question about players skill making killers seem more threatening… Game knowledge and better utilization of it will usually make killers more threatening. Combine the two though, and you just get insane stuff happening like this. It's not an additive either. Perks get multiplied by game knowledge on a scale, but that also depends on the perk and skill of the player.

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