Does MMR Belong in Dead by Daylight?



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23 thoughts on “Does MMR Belong in Dead by Daylight?”

  1. As a survivor main and I’ll always stick next to this, no one can change my mind. Bring back old ruin, it’s a must it would fix a lot of problems in the game. Bring back old ruin, and fix totem spawn. Those 2 things would put it in a better spot.

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  2. My theory is that 4 survivors is more than 1 killer which means: more people, friends, to play and more money opportunity for the company. This game is progressively more and more survivor sided and I believe that is the “end game” or intent that they have planned. They care about what they gain not what we think.

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  3. I feel like BHVR have been kicking the Killer side of the community repeatedly thinking they would just take it and keep playing, but now everyone is actually keeping true and leaving the game or strictly playing survivor. They have a serious problem on their hands and I feel they have to make some serious patches/buffs soon (even if they don't want to because they like to cater to mid-level 100 game hour survivors) to the killer side if they want to keep a good amount of killers playing the game

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  4. I had a match where 3 gens popped within 60 seconds WITH CORRUPT and I even got a down during that time. Yeah, they were a SWF and brought the best toolboxes, but still, damn. Now I just play survivor.

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  5. Cant tell you how many times i hype myself up to play a killer, Open the game to main menu, Take a long look at my killer and just go "Nah, this isnt good for my mental health to have to try so fucking hard for 1 kill, i aint doin this" and i just close the game without ever queueing.

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  6. and thats on why i stopped playing killer, because they get the gens done far too fucking fast and can win just by throwing every single pallet. Killer is so boring and unbalanced

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  7. I can't help but feel this is like watching a man flay his own backside open and hearing him complain that too many tools have been introduced that makes the self-flagellation too efficient.

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  8. this update makes it hard to play non-meta killers with non-meta perks. i do enjoy though that i go against good survivors as nurse, i don't 4k within the first 2 minutes anymore. nurse was a really fun concept of a killer to me but steamrolling never felt fun. but i don't want to only play nurse

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  9. every single game i play i chill, and i get destroyed often. 5-8 minutes generator time. but i enjoy it, bcs i'm not trying to get 4k every match, or even get 4 hooks every match. i'm trying to improve and get a few good plays in. when i do better than that, then cool. but if every match i get no hooks, that was bcs i played dumb. tbh my enjoyment of this game has never been higher.

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  10. Short answer: No.
    Long answer: The game is far too random and inconsistent to currently even have an MMR system. The MMR system we currently do have is based on two factors that do not involve legitimate skill from either side due to it revolving solely around kills and escapes, nothing more. This has ultimately led to the issue of "efficient" players getting higher MMR while not necessarily being good at the game and has exacerbated the hacker problem tenfold since it launched. This system has no place being in this game and will be one of the many reasons this game dies. This system was forced upon the community because the developers, in their blind arrogance, didn't want to admit that this was a waste of time and was horrible from the get-go. Now we see what happens when the developers don't take the time or effort to make a functional system. The Survivor experience suffers, the Killer experience suffers, and it would never have been this bad if it wasn't introduced.

    "Long" answer: Noooooooo.

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