A New Way to Play DBD! Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Useless tactics but everyone dead and I win? So odd.

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30 thoughts on “A New Way to Play DBD! Dead by Daylight”

  1. They really should get rid of the hatch mechanic. Why should a survivor get a free win if they don't play the game. There's no game mechanic that hands killers a free win so why should survivors get one? It's crap like that that really irritates me with this game. Love watching your videos though TrU3.

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  2. I don't mind the complaining. The things that come out of his mouth are pure facts, and I do agree with the survivor side could be more interactive but loops are to safe most loops I don't even mind game anymore especially when they are connected to other loops.

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  3. I feel like the hatch (in this example) could reward particularly stealthy players. Yeah, they probably ain't helping the team much.. but say you're solo Q, who cares? It gives another way to play survivor instead of looping and gen stuff. There's too much ''oh you shouldn't play like that'' in this game, on both sides. But eh, it's the internet. /shrug

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  4. My concern is if the wiggle bar resets completely to zero after you've dropped a survivor than that puts us in a situation where all the killer has to do is drop a survivor if they think the wiggle bar is about to fill then pick them back up because it will have reset. It's really a lose/lose for everyone. At the very least they shouldn't progress the wiggle meter MORE just because the killer dropped the survivor. It should just remain at its original value in my opinion.

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  5. I once had a pinhead game where a Laurie took my box at the start and hid with it the whole game, they didn’t do any gens or get any saves. Once it was just them and Feng left I just left Feng alone and went looking for them, took forever to find them.

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  6. I think killers who are “large” should be able to push past survivors who are trying to body block. Yeah your TR is 32m instead of 24m like “average” height killers but you should at least be stronger than fucking Dwight. lol

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  7. From what I was getting hearing you talk about the uncounterable situation, idk if what im about to say is what you think but I think that it would be a good change to be able to drop someone after getting an M1 (obviously while having someone on your shoulder) and it drops their wiggle to 0% or to 25% or something

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  8. Hatch should only be available to the last player if they've done 100+ total seconds on generators, to prevent this kind of crap. It's stupid that the game rewards trash like this who refuses to do their objectives or help their teammates, just so they can give themselves a free, "win" that isn't even a win.

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  9. I understand him if he is tired and annoyed by dbd. It's always the same thing. It could be fun to see him play other competitive game since that guy us a good gamer

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  10. Yea the rank system is just for "what bonus bp you will get on the 13th of the month" basically. That and how often the person plays during said time.. But rank has basically always meant that since you have always been able to grind that out. Sorry I know its not called "rank" anymore but old habits die hard.. That and I do not care enough to remember what the current system is now called.

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  11. you say that not fair that wiggle not reset but it because this moment balanced for solo survivors, not for party and this is main problem that game not adapt rules for solo or party dynamically. Is that so hard to make party detect? by checking friend status for all in lobby? probably stupid devs not care about that, as they more care how sell you new buggy chapter… stopped play this trash long time ago but still like to watch other play at least it not that much bombardment of ass.

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